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  #91  
Old August 14th, 2010, 08:26 PM
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meKanicalj3sus meKanicalj3sus is offline
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Default Re: Updated mod: The Babylon Project

This still stands up as the most ambitious mod 2 date imho. Would be awesome to see some more development )
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  #92  
Old August 23rd, 2012, 03:48 PM

Zythee Zythee is offline
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Cool Re: Updated mod: The Babylon Project

The detail and work that must have gone into this mod is incredible!
I really enjoy it, and particually the challenge it brings. Usually on other games I can get a good score easily enough by playing sensibly. Because the jump drive is so hard to get in this though I'm finding it a little tougher! Also it's hard to know when to just attack and when to hope I'll run into a drazi sash or whatever :P
Say no to Dust!

p.s. I occasionally get brain bugged the game after I've taken up Morden's offer (I don't often I swear!). Does anyone know why this might be and how I could fix it??
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  #93  
Old August 27th, 2012, 05:31 PM

clomaka clomaka is offline
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Default Re: Updated mod: The Babylon Project

i haven't run into this, but then again i don't usually accept. Maybe if I didn't always have captian Ivonava...
  #94  
Old May 28th, 2013, 06:22 PM

Zythee Zythee is offline
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Default Re: Updated mod: The Babylon Project

Can't ever seem to get Keffer as an ally. Also still getting an occasional crash as well.

Anyone able to help?
  #95  
Old May 29th, 2013, 11:31 AM

Alphasite Alphasite is offline
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Default Re: Updated mod: The Babylon Project

Quote:
Originally Posted by Zythee View Post
Can't ever seem to get Keffer as an ally. Also still getting an occasional crash as well.

Anyone able to help?
I don't recall ever seeing Keffer.

I haven't played it in quite a while due to the crashes. I tried it when the latest update to WW was released and the mod crashes more frequently.
 

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