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November 14th, 2008, 07:22 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: OT: Stardocks Fantasy TBS
Bad trailer. I'm starting to hear Sombre's alarm bells. I'm sure it would be a solid and well polished game (like GC), but I'm now less sure it will be able to break from the mainstream cliches.
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November 14th, 2008, 07:20 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: OT: Stardocks Fantasy TBS
A beautiful rendition of province names floating across the screen and blending in and out of images. We should reenact it with the Silent Seas map for Dom3. What?
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November 14th, 2008, 07:23 PM
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Major General
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Join Date: Sep 2006
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Re: OT: Stardocks Fantasy TBS
The game is not due for release until Feb 2010 which explains the boring trailer, they simply have not finished enough content to produce a good trailer. I agree with Tifone in such circumstances best not to even attempt to produce a trailer.
The game will have excellent graphics when released and I expect it to be very, very good, perhaps even a classic of its type. I have alot of confidence in Brad and Stardock.
Brad has already said it will use a modern day PC to its limits, so will need a very high end machine to run.
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November 14th, 2008, 11:14 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: OT: Stardocks Fantasy TBS
Quote:
Originally Posted by Meglobob
Brad has already said it will use a modern day PC to its limits, so will need a very high end machine to run.
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I don't think that is what he said...
What he said is that they will code it so that if you have a modern machine the game will take advantage of that to allow for ENORMOUS maps.
Whatever.
Its far too early to be singing praises or slinging mud.
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November 15th, 2008, 05:47 AM
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BANNED USER
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Join Date: Feb 2007
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Re: OT: Stardocks Fantasy TBS
Quote:
Originally Posted by licker
Whatever.
Its far too early to be singing praises or slinging mud.
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I'd say it's actually far too early to be releasing trailers and taking pre-orders. During the interview with Gamespot you get the feeling that nothing he's talking about is actually in the game, because they haven't done anything yet. And the features /still/ aren't very exciting.
Last edited by lch; November 15th, 2008 at 06:16 AM..
Reason: quote correction
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November 14th, 2008, 11:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: OT: Stardocks Fantasy TBS
So far we have enormous maps, non-linear play, and Brads historical capabilities with AIs. It sounds like a game I would like but that many others here would not.
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November 15th, 2008, 10:52 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: OT: Stardocks Fantasy TBS
You could be right, but Stardock has a history of doing things this way.
I don't really see the point in anyone getting very excited about it at all, but I'm sure you realize just how long people have been begging for a true MoM2, and maybe also that Brad had tried to acquire the rights to the name, and also that this has been in the works for something like 4 or 5 years.
Well some people are understandably over excited about not-MoM, but most of us will do what we always do and wait until there's some kind of actual product to judge rather than jump to any conclusions one way or another over some meaningless trailer.
I'm sure the game will not be for everyones tastes, what game ever is?
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November 15th, 2008, 11:22 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: OT: Stardocks Fantasy TBS
I'm curious how "end game, world destabilizing magic" will fit in with 64-bit mega maps. The only thing I can think of in Dominions terms someone 3000 provinces away casting Burden of Time. Is it really going to be feasible to teleport a sufficient army halfway across the world to try and stop that guy? It seems a little incongruous to me.
Also, what I took away from the "high end machine" comment was that they are using top end machines now to make the game, so that in 2010 you will need a 2008 machine to run it which is probably reasonable.
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November 15th, 2008, 01:43 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: OT: Stardocks Fantasy TBS
It could also be terraforming. Raising mountains around your cities, creating bridges over vast seas, etc. You know, stuff that would require lots of memory (i.e. 64-bit) to be feasible in a large map.
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November 15th, 2008, 03:07 PM
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Lieutenant General
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Join Date: May 2008
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Re: OT: Stardocks Fantasy TBS
Seriously, I think he was just implying that they wanted to implement late-game magic as something so powerful, that you don't so much counter it (fireball? but I am resistant to fire, haha!), but rather things become so massive in scale, that it just becomes a contest of godly carnage.
So while one person may be raining down comets on your lands, you could either counter him with 8.0 magnitude earthquakes, or maybe if you specialized in nature, you would focus on sprouting entire forests in your devastated areas, to boost your economy even as the destruction makes your opponents lands wither.
But yes, I'm sure the idea is things along the lines of BoT, Armageddon, Utterdark, Master Enslave, etc etc.
And I wholeheartedly agree that the release of that trailer can't help but be more detrimental than anything. I felt like I was in some really cool 8th grade English class "so can you use Exterminate in a sentence?" ..... but 8th grade English is anything but cool. I'd have sent them $10 just to have whoever made that trailer, spend the time on the game instead.....
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