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  #91  
Old September 17th, 2006, 05:41 PM
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Mindi Mindi is offline
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Default Respect

Look, I’m almost reluctant to say anything, but I have to look out for the harmony of the community as a whole. I just want to remind everyone that everyone is entitled to their own opinion and we’re not always going to agree. The important thing is to treat one another with respect and to not respond in haste. I’ve recently had to remind people of this in the Dominions community as well as lock threads and issue warnings there. I really don’t want to have to do that here too. I know that emotions are running high right now, but lets remember to keep things civil and user friendly. We want people to enjoy participating in the discussion, not run away screaming.

You can now go back to your regularly scheduled programming....

edit note: Oh and this is not directed towards only one person, I've seen more than one post that seemed to be uncalled for.
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  #92  
Old September 17th, 2006, 05:54 PM
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Default Re: SE5 Demo Bug Reports

FYI: The latest (beta) version has an improved ship/unit/cargo report screen which displays informations about a component just like in the ship report in combat.
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  #93  
Old September 17th, 2006, 05:56 PM

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Default Re: SE5 Demo Bug Reports

-----In empire creation, governments list, "Oligarchy" does not have any positives or negatives listed.(This was missed?!)

-----In vehicle designs, vehicle name screen, the numeric keypad does not work. Only the numerals at the top of keyboard do. The numeric keypad worked in SEIV. (I use the game date in naming my vehicles. I wish the date was still visible in this screen. I mentioned this before. I know that I can just note the date before hand.)

I have seen a few comments about not liking the decks in ship design, especially for small ships. They say a small ship should have one deck. Without debating these points I want to point out some things.
The size of a vehicle is expressed with the ...size...the tonnage weight. The slots on three leveles are so that we are not limited in available spaces. We are limited in available tonnage.
Even though they all have three decks a small ship still has less slots(as well as tonnage) then a larger ship.
I like the decks. They add some creativity to design. Maybe later (or in a mod) they can be a factor in combat and dammage.
Also, who's to say how many weapons of future technologies will fit on future vehicles.
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  #94  
Old September 17th, 2006, 05:57 PM
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Default Re: SE5 Demo Bug Reports

Quote:
Imperator Fyron said:
Quote:
Will said:
Until SJ makes Carrier Battles for SEV, and you need to add a bajillion armor components.)
Luckily, this will not be necessary at all. Components store individual damage, and you can make real leakiness with custom damage types. Damage is directional, not totally random as in SE4. There isn't much need for having 100 1kt armor comps in SE5.
Currently I'm starting with up to 5 layers of 50% absorption armor.

Of course, I do plan to eventually use an intermediate system of modest amounts of inert components as armor...

That way you can choose to surround certain critical components like your drive reactors with armor, focus on certain directions or spread the protection around.
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  #95  
Old September 17th, 2006, 05:59 PM
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Default Re: SE5 Demo Bug Reports

Ogliarchy is the "Neutral culture" of the government types.
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  #96  
Old September 17th, 2006, 06:01 PM
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Default Re: SE5 Demo Bug Reports

Is there any way to make a font for planet names in the system view smaller? I just want to see planet names, but don't really need a floating 22 pt-sized letters, which block view in 5-6 hexes.
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  #97  
Old September 17th, 2006, 06:13 PM

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Default Re: SE5 Demo Bug Reports

"Ogliarchy is the "Neutral culture" of the government types."

-----If this is the case then it should be noted in the list so that it does not look odd and cause confusion. There may be other ares that need notes too.

I really appreciate and am impressed with the scroll over notes throughout the game.
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  #98  
Old September 17th, 2006, 06:17 PM

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Default Re: SE5 Demo Bug Reports

Hello folks, I'm new to the forums just to point out some bits I noticed, played SEIV and SEIII.

So far despite the less than intuitive, although hardly game breaking, UI I think its brilliant.

Quote:
frightlever said:
Has this one been reported? I dug myself into a hole with minerals and was trying to trade with my enemy for some. I could shift click on the "slider" to increase the setting by 10000 but it still shows as 0. If I hit the add button it does add the correct amount of resources.
I noticed that.

Also weapons that skip shields and armour don't destroy armour components which means combat doesn't end as the ship is technically invincible if all you have is shield/armour skipping weapons, despite its structure value being 0. Is this intended? Just me it happens too?

Also I can't play in windowed mode, the mouse cursor has a 20 to 30 second lag, almost looks like someone else is controlling it.
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  #99  
Old September 17th, 2006, 06:31 PM
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Default Re: SE5 Demo Bug Reports

Quote:
StarShadow said:
Are you going out of your way to be inhospitable? I know this forum is filled with fans of the game. Fanboyism is a different thing altogether.
No I am not trying to be inhospitable, only trying to enlighten those who believe that we are all blindly dedicated to SE that we didn't tell Aaron what we though or that we were not honest with them.

You might define what you meant by Fanboy as I took it to be a derogatory comment against those who defend the game and Aaron.


Quote:

"I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know?"

Well excuse me. I'm just saying what other beta testers have themselves said.
I would enjoy knowing who these beta testers are so that I can read for myself what it is they said. I don't believe Aaron ignored any one. He just chose to focus his attention on what he felt was the priority, bug fixing, balance issues, and getting the features such as the new political system working first before moving onto other important issues such as UI improvements.


Quote:


All in all I think I'm going to go back to lurking, lest I be accused of 'attempting to insult' more people.
Thats is entirely your choice however I would hope that you would keep posting as the more people who voice their views and post suggestions, bug reports, complaints, and other can only help improve the game.
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  #100  
Old September 17th, 2006, 06:39 PM
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Default Re: SE5 Demo Bug Reports

Request:

An improved naming feature, so I can autoname ships by simply entering this in the ship name screen:

FF-(A) (Name)

with (A) being a variable for number; you could have 26 different hull numbers tracked with this.

So the game automatally then generates:

FF-1 Thomas A Gates
FF-2 Stonewall Jackson; etc.
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