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November 23rd, 2003, 02:57 AM
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BANNED USER
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Join Date: Oct 2003
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Big Problem - Unbalanced random events
I just played 3 games in a row where a large random event just lost me the game before turn 10.
I would like to see the larger bad random events limited to Misfortune 3 and scale them down from there. I don't like losseing 1/4 of my capitals population on turn 3 with luck 1. I want to win or loose the game based on how well I played not a roll of the dice.
Sammual
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November 22nd, 2003, 03:17 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Big Problem - Unbalanced random events
I think a positive luck scale should eliminate the worst events entirely, but they should still be possible without positive luck. That way order/misfortune would be less of an obvious choice. Maybe order should have less of an effect on random events too, since the income is a pretty big bonus on it's own.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 22nd, 2003, 04:13 PM
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Corporal
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Join Date: Nov 2000
Location: Danbury, CT, USA
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Re: Big Problem - Unbalanced random events
I was playing a game where that random event about heroes liberating one of your provinces occurred in the province where my (rather wimpy rainbow) pretender was searching for sites. Bye, bye pretender.
Random events need to be toned down a bit .
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November 22nd, 2003, 04:34 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Big Problem - Unbalanced random events
Things like that can always happen unless random events with an attack are completely removed, wich would IMO be a bad solution to a non-existant problem.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 22nd, 2003, 05:12 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Big Problem - Unbalanced random events
The random events have already been set to mostly avoid the beginning of the game when it can cost you the whole game.
Luck scale doesnt affect the number of events, only the type (good/bad)
Order/Chaos scale affects how often they happen (with good and bad affected by luck)
The game setting can also affect whether they happen sometimes or alot.
Certain events are more common based on other scales, province conditions, seasons, actions you have taken, etc.
There is no zero. So even if you pile ALL the settings to having as few events as possible then you get maybe a 10% chance in a province that you have not picked on in any way. Everything you do goes up from there.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 22nd, 2003, 05:18 PM
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Corporal
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Join Date: Nov 2000
Location: Danbury, CT, USA
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Re: Big Problem - Unbalanced random events
I think it's very much a problem. In a game against the AI, you could always either play it out for the fun of seeing if you can recover from it or start a new game.
In a PBEM game, however, where I had committed to playing for several weeks, I would be very upset if something like that happened in the first 20 moves.
I think the events happen way too often anyway, even with the rare setting. Perhaps another very rare setting would work.
The way it is now, I play with the rare setting and feel almost forced to take Order +3 so that they happen what I consider a reasonable amount of the time. That's just silly.
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