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  #91  
Old January 13th, 2011, 02:30 PM

Awund Awund is offline
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Default Re: Sitting on the fence

Quote:
Originally Posted by Gandalf Parker View Post
Game concept: One Man Teams
Someone else might have done this in the past and I apologize for not remembering if you did. But the thought is for 1-player teams. Each player selects 3 nations that they play. Using the SingleAgeComplete mod might allow more variety. This might give people an idea of how to merge nations abilities and coordinate for future team games. It might also be fun to have a large map with start locations set. Then give 3 start points close together to each player and allow them to place their nations as they see fit.
That sounds like a very interesting concept. I'd surely be interested in joining such a game if someone started one.
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  #92  
Old January 19th, 2011, 11:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Sitting on the fence

For those who loved the "no score graphs" games because it boosted the need to use scouts and information spells, the newly fixed "no nation info" should be checked out. At first glance it seems to make knowing anything about another nations pretender also require scouting it out.
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  #93  
Old January 19th, 2011, 06:12 PM

JonBrave JonBrave is offline
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Default Re: Sitting on the fence

I realize I come to this thread a couple days late.

This "Tourist" thing Gandalf & others mention: it sounds like a great idea for someone like me. Never done a MP; couldn't give the time commitment. But if you could somehow drop in & out of a MP, and play some turns without having to worry about mucking someone's pet nation up, that would be great!
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  #94  
Old January 19th, 2011, 06:25 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Sitting on the fence

Thats the idea.
But UNTIL someone tries one, keep your eye out in the MP game threads for requests to permmanently sub. Or someone saying they are planning to go AI. Players will greatly appreciate if you step in. Sometimes people drop out with a dozen provinces and sizable armies but they know that the other guys are going to stomp them. Just stepping in and being more active than the AI would be appreciated. And you will get to look at advanced spells, equipment, and see some fantastic battles (as you go under). Provide them an honorable death. No guilt, and a ready made excuse for getting totally stomped on. But it can be fun when you dont have to blame yourself for it. And who knows, you might even come up with a surprise.
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  #95  
Old January 19th, 2011, 09:10 PM

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Default Re: Sitting on the fence

On an unrelated note, Abysia in the MP game "Kindanoob" is about to go under and we're about to turn them AI on the upcoming turn.

We wouldn't mind offering 1st hand VIP seating to Abysia's fall .
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  #96  
Old February 12th, 2011, 02:17 PM
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Default Re: Sitting on the fence

A "Musical Chairs" game has finally been tried (on another forum) and is doing well. Thisis where the last person to upload their turn is automatically set "stale". One thing of note is that the last person to turn intheir turn usually gets to be the first person on the next turn so its rarely the same person multiple times in a row.

Also Im not sure if this has been mentioned but here is an interesting thread about creating a Dom3 game based on the "Survivor" TV shows.
http://forum.shrapnelgames.com/showthread.php?p=730681
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  #97  
Old February 16th, 2011, 04:29 PM

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Default Re: Sitting on the fence

Quote:
Originally Posted by Gandalf Parker View Post
Also Im not sure if this has been mentioned but here is an interesting thread about creating a Dom3 game based on the "Survivor" TV shows.
http://forum.shrapnelgames.com/showthread.php?p=730681
I thought you meant the (excellent, original) Survivors TV series...
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  #98  
Old March 18th, 2011, 03:57 AM

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Default Re: Sitting on the fence

Myself and a couple of others have been playing a human vs AI's game. Some things about this style of game has already been learned. From this a set of challenge .map files could be made where teams of humans beat the AI as fast as they can. Or if they can...

The ease of this is that Gandalf could easily host the games as he does these games and the server could log the finish date and players names for the high score table.

Also, as sansanjuan said here, it could be done for SP games. Again, hosted by GP so to have the high score table. I assume that GP's server's games are hack proof?

Sorry if asking too much of ya GP but you did suggest I post this here
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  #99  
Old March 18th, 2011, 11:35 AM
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Default Re: Sitting on the fence

Not a problem. Thats what the Dom3Minions server is for. It is specifically NOT menu driven in order to try and get people to challenge me with "can we get this" ideas.

Im just amazed I didnt think of it. Ive seen discussions about creating "ladder" games where everyone plays the same map on the same settings. Usually in a 1-on-1 duel so that the "top dog" could be rated. And I have of course been in every discussion about AIs and scenario games. But I hadnt considered the idea of teams playing the same scenario against each other but separately.

Im also thinking that it shouldnt be too hard to create a webpage for the game which splits the screen (frames?) and shows both of the games score files next to each other at the same time.
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  #100  
Old March 18th, 2011, 01:03 PM
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Default Re: Sitting on the fence

Quote:
Originally Posted by Gandalf Parker View Post
Not a problem. Thats what the Dom3Minions server is for. It is specifically NOT menu driven in order to try and get people to challenge me with "can we get this" ideas.
I have a challenge. Create a menu driven system.

But seriously, "try to win" scenario's sound fun.
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Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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