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  #91  
Old March 23rd, 2006, 02:01 PM
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Default Re: Schlitzohr - Aran map - open for players

Folket are you running 3 blesses? Thats just wrong.
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  #92  
Old March 23rd, 2006, 02:39 PM
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Default Re: Schlitzohr - Aran map - open for players

Does anyone have any 3a Mages?
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  #93  
Old March 24th, 2006, 07:59 PM

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Default Re: Schlitzohr - Aran map - open for players

yo cainehill get that turn of yours in
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  #94  
Old March 26th, 2006, 02:03 PM
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Default Re: Schlitzohr - Aran map - open for players


Yo, it's in : had to take time to script 23 mages to crush the invading army of Abysia.

New turn.
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  #95  
Old March 26th, 2006, 02:40 PM
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Default Re: Schlitzohr - Aran map - open for players

Properly crushed. I'd say there was a massive plot to get me to invade into a trap, but i don't think I'm worth that kind of effort
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  #96  
Old March 26th, 2006, 03:14 PM

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Default Re: Schlitzohr - Aran map - open for players

what did he script?
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  #97  
Old March 26th, 2006, 05:13 PM
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Default Re: Schlitzohr - Aran map - open for players

i wish i was able to get a scout in there fast enough to see.
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  #98  
Old April 2nd, 2006, 10:34 AM

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Default Re: Schlitzohr - Aran map - open for players

Cainehill, why are you usually the last to play?
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  #99  
Old April 2nd, 2006, 11:33 AM
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Default Re: Schlitzohr - Aran map - open for players

Gee, something about work for a client having me work until 9 at night, plus weekends?

Besides : with a 72 hour setting, I don't particularly feel I have to get a turn in within the first 36 hours. Which, btw, I just did anyway, having 37 or 39 hours until next hosting.
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  #100  
Old April 2nd, 2006, 12:41 PM

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Default Re: Schlitzohr - Aran map - open for players

kk

edit: would it not make alot of sense for you to play your next turn as soon as it hosted?
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