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  #91  
Old July 15th, 2005, 03:09 PM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

Um, I think there's one vote for quantum_mechani's mod and three abstentions. So if quantum_mechani and Turin hurry up and submit their nation choices then I'll agree to use QM's mod. :-)
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  #92  
Old July 15th, 2005, 03:12 PM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

Currently it is 2 votes for indies 9, 2 votes for indies 8. Tie goes to the setting which I originally announced, which is independent strength 9. However, the polls will not close until quantum_mechani and Turin both post their nation choices.
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  #93  
Old July 15th, 2005, 03:25 PM

quantum_mechani quantum_mechani is offline
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Default Re: two v. two v. two v. two v. two (one team want

Quote:
Zooko said:
However, the polls will not close until quantum_mechani and Turin both post their nation choices.
We decided on Arco and Pan.
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  #94  
Old July 15th, 2005, 03:26 PM

Turin Turin is offline
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Default Re: two v. two v. two v. two v. two (one team want

yeah fear our awesome affliction healing power! =)
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  #95  
Old July 15th, 2005, 03:28 PM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

THAT'S IT! THE POLLS ARE CLOSED!

We will use QM's moderation mods!

I'll go download them.

Independents will have strength 9.

More news as it develops.
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  #96  
Old July 15th, 2005, 03:43 PM

arch_o_median arch_o_median is offline
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Default Re: two v. two v. two v. two v. two (one team want

So where do we get QM's mods?
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  #97  
Old July 15th, 2005, 03:46 PM

arch_o_median arch_o_median is offline
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Default Re: two v. two v. two v. two v. two (one team want

Belay my last, I followed my nose, i.e. the (clearly marked) link.
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  #98  
Old July 15th, 2005, 05:46 PM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

Final notes about the rules for this game:

Alneyan will assign teams to the spots as indicated by the beauooootiful image at the top of this thread. The winning conditions are that your team wins when both of your enemy teams are dead (a team is dead when both of its pretenders are banished permanently from the world).

As per the beauooootiful map:

Code:

color of team color of enemies
------------- ----------------
blue red, green
green blue, purple
purple green, yellow
yellow purple, red
red yellow, blue



As soon as Alneyan creates the game and I set up the server and you connect and see your starting location then you will know what color your team is, but you won't know who is playing your enemy colors. :-)

Needed mods:

Zen's Conceptual Pretender Gods 2.01
Zen's Conceptual Spells 1.8
Zen's Conceptual Scales 1.2
QM's Moderation

Game settings:

Independent Strength 9
Magic sites 45%
Magic research hard
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  #99  
Old July 15th, 2005, 05:52 PM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

P.S. If you want e-mail notification from the server whenever a new turn becomes ready, please send me your e-mail address.
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  #100  
Old July 16th, 2005, 01:11 AM

King Lear King Lear is offline
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Default Re: two v. two v. two v. two v. two (one team want

You'll have my pretender by late monday. Sorry for the delay, but my laptop is in the shop and i'm house-sitting so I don't have my desktop. Sigh.
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