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  #91  
Old January 3rd, 2004, 03:33 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by SurvivalistMerc:
I'm glad I did it ok.

When did you guys pick pretenders? I think Gandalf gave me mine, which is a rather neat one.
You sure? what usually happens is that when you pick your race the machine automatically sent that god file to the host.
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  #92  
Old January 3rd, 2004, 03:55 AM

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Default Re: Ryan Eye MP Game (thread name changed)

Oh really? Because I thought it would let me create one. I had a really nasty pretender in mind, but one was already there.

I will keep that in mind for future play.
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  #93  
Old January 3rd, 2004, 07:51 PM
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Default Re: Ryan Eye MP Game (thread name changed)

OK it has been verified by Kristoffer that putting both -q and -t commands on a script will cause it to do Quick-host as soon as all turns are in OR process at the time set only if it didnt quickhost since the Last processing.

Im going to change the script running the game now so that both are options. This means that if the game runs 24 hours with someone not doing a turn it will host anyway.

If anyone doesnt like this idea, speak up.
oh yeah Im in California so its midnight PST (Pacific Standard Time)and Im -0800 zulu

[ January 03, 2004, 17:59: Message edited by: Gandalf Parker ]
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  #94  
Old January 4th, 2004, 05:42 AM

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Default Re: Ryan Eye MP Game (thread name changed)

I've got my turn and while the battle shows that I've conquered the indy province, destroying most of their troops and routing the remaining ones, the summary of the battles says I lost it and lost all commanders and few units, and I haven't gotten the province either. Am I missing something? Indy didn't cast anything, they didn't even have any spellcaster there, nor they had any special troops to poison or whatever else. And why the summary of the battle does not match the replay? I am puzzled... Anyway, I've hired mercenaries, so maybe I'm not doomed yet
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  #95  
Old January 4th, 2004, 07:24 AM
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Default Re: Ryan Eye MP Game (thread name changed)

MAJOR PROBLEM!!!!

Don't autohost AND quickhost!!!!

Since the game already quickhosted today, the game will autohost in 2 hours, even though most people have not played a second turn today!
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  #96  
Old January 4th, 2004, 09:20 AM
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Default Re: Ryan Eye MP Game (thread name changed)

I went to do my turn just now, and it said I had staled my Last turn. I did do my turn yesterday, but apparently it hosted twice Last night. Needless to say, this is not good.
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  #97  
Old January 4th, 2004, 09:55 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Saber Cherry:
MAJOR PROBLEM!!!!

Don't autohost AND quickhost!!!!

Since the game already quickhosted today, the game will autohost in 2 hours, even though most people have not played a second turn today!
Erk. Looks like Gandalf didnt make it in time. When the game had hosted, just over half of the people had taken their turns though.
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  #98  
Old January 4th, 2004, 10:24 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by RyanZA:
Quote:
Erk. Looks like Gandalf didnt make it in time. When the game had hosted, just over half of the people had taken their turns though.
Yeah, well, that really isn't a good thing. If everyone had staled, it would'be ok. Now some have an unfair advantage over the others.

[ January 04, 2004, 08:25: Message edited by: Teraswaerto ]
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  #99  
Old January 4th, 2004, 01:44 PM

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Default Re: Ryan Eye MP Game (thread name changed)

It looks as if this explains my "stale turn" message. I'm one of those who just did one turn yesterday. But I'm fine with whatever the rest of you want to do. This is really a learning experience for me. I'm enjoying thinking about all the humans on the other end of these decisions.
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  #100  
Old January 4th, 2004, 03:07 PM

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Default Re: Ryan Eye MP Game (thread name changed)

Using both timed host and quick host should work so that you have at minimum 24h between each hosting unless everybody makes their turn again during that interval. I think your problem probably was caused by the restarting of the server with the new settings. In case it doesn't work as intended I suggest Gandalf wait with playing his turn till Last and makes a backup copy of the fatherland file. If it works as intended the server should when the new turn has been processed state a number of hours to next hosting greater or equal to 24.
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