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  #91  
Old November 6th, 2003, 08:01 PM
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Default Re: Dominions II Bug Thread

I don't know if this has been reported before, or if it's a feature I don't know about rather than a bug, but my Arco Shedu pretender died, and returned with no magic (expected) and when I check the empowerment costs, they are 50 for any of the magic fields. The description says new paths cost 80, so I expected them to all say 80, or all 80 except perhaps the ones it starts with, which might be lower.

BTW, as a point of possible general interest (non-bug) he died when he flew into any enemy group of about 15 crossbowmen. I thought they'd get squashed and flee, but they held and managed to chop him up with swords - he probably got fatigued from squashing folks.

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  #92  
Old November 6th, 2003, 08:46 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by PvK:
I don't know if this has been reported before, or if it's a feature I don't know about rather than a bug, but my Arco Shedu pretender died, and returned with no magic (expected) and when I check the empowerment costs, they are 50 for any of the magic fields. The description says new paths cost 80, so I expected them to all say 80, or all 80 except perhaps the ones it starts with, which might be lower.
Feature not bug. The "new paths cost x" bit is relevant only in the initial design phase. Ingame, empowerment always costs 50 gems for the first level of magic. 2nd level always costs 30, extra levels cost 15 more than the previous one (45, 60, 75, etc.).

Quote:
BTW, as a point of possible general interest (non-bug) he died ...
Excellent. Now you have a magic duel-immune pretender.
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  #93  
Old November 6th, 2003, 09:52 PM

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Default Re: Dominions II Bug Thread

Warning, big bug coming!

step by step procedure to name your god as his prophet:

1- select all commanders of the province
2- click on the first one (not the god), order become prophet
3- notice that your god is ordered to be his own prophet
4 - deselect everybody but the god

Proceed to the next turn, and enjoy (x4 max HP).

Ought to be fixed, IMHO
Nagot, dont use the trick in our oncoming pbem, lest I do the same
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  #94  
Old November 6th, 2003, 10:08 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Pocus:
Nagot, dont use the trick in our oncoming pbem, lest I do the same
Don't worry, I'll wait for you to proclam your prophet before I do the same.
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  #95  
Old November 7th, 2003, 02:58 AM

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Default Re: Dominions II Bug Thread

staff of storm is now only a level 4 construction item. With his secondary effect (cast lightning), its a far superior item to say a wand of fireball. Even with only the storm effect (ground flyers, worsen precision of missiles IIRC), a level 6 would be justified.

Please reconsider the item.
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  #96  
Old November 7th, 2003, 02:59 AM

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Default Re: Dominions II Bug Thread

why not giving him a air 3 water 1 need? Now that would be difficult to forge it, which should be justified (and water is still in theme with the storm)
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  #97  
Old November 7th, 2003, 04:01 PM

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Default Re: Dominions II Bug Thread

new storm effect : bug or feature ?

the storm now divide by two the precision stat.Including the stat of the mages. This render all evocation spells far less useful in battle (they were unaffected by storm in dom1)

So was it planed?
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  #98  
Old November 8th, 2003, 01:20 AM

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Default Re: Dominions II Bug Thread

I’m not sure this is a bug or if it’s been reported before…

I had a black hunter lose an arm, which left him his lance instead of his spear. If lances are single shot, he should keep his spear instead. Or does it randomly decide which to lose and I got unlucky?
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  #99  
Old November 8th, 2003, 02:54 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Pocus:
step by step procedure to name your god as his prophet:
That sounds just awful. Don't do that!
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  #100  
Old November 9th, 2003, 01:06 AM

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Default Re: Dominions II Bug Thread

I've noticed that Prince of death and Dracolich pretenders are not poison resistant even though they are undead, while all other undead pretenders (that we're able to see so far) are. I guess this is a design choice, but I thought it doesn't hurt pointing out in case that it isn't.
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