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December 2nd, 2007, 01:48 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
Yes in fact I've set it to 48hrs because it was announced so since a long time (but when I've said 48h it's because I was going to do manual hosting without llamaserver).
If nobody has something against we may change limit to 24h for 10 first turns at least, then 48 (and 72 only once empires become really big).
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December 2nd, 2007, 03:22 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: King of the Isle
I'm neutral about the timer.
Also, remember to rename the .tga file to "worldofgeometry2.tga", or else the application will conk off.
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December 2nd, 2007, 08:21 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
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Re: King of the Isle
I would prefer a 24-25 hour timer for the early part of the game as well.
-Ubercat
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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December 2nd, 2007, 11:17 PM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: King of the Isle
24-25 hours for me too
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December 3rd, 2007, 08:55 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
Turn length changed to 24hr (not touched current deadline in case someone miss the change).
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December 4th, 2007, 10:28 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
Sorry for sea nations : it seems there is a huge bug with some deep sea sites replaced by land sites (see in the World of Geometry map thread) - on the other hand as the bug makes units of some deep sea garrison land units (drawning in turn 1) conquest of the affected provinces should be easier-
All secondary (not the ones with big monsters garrisons) seas provinces of the caves but two won't have special garrisons and may have strange sites I think. :"
Sad I didn't discovered this bug before start.
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December 4th, 2007, 11:12 AM
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Corporal
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Join Date: Nov 2007
Posts: 77
Thanks: 0
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Re: King of the Isle
well, that gives us an excuse to grab more land provinces
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December 4th, 2007, 06:03 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
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Re: King of the Isle
I'd be willing to restart if you can fix it.
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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December 4th, 2007, 06:07 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: King of the Isle
I have a nice start, but as we have just turn 4 I am willing to accept restart [but we should maybe give everyone the same starting position manually to be fair].
That bug gives advantage or disadvantage to water nations?
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December 4th, 2007, 06:43 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
I think it's a little advantage but not too big :
- key special provinces (the garrisons with big monsters between your capitols and gateways, central seas with special sites) have the garrisons and sites they should have
- the special sites in deep seas of the underworld and called by name in the map file (academy underneath in 23 and 276, The Crater, I think it's all) won't work (get a random land site instead it seems) the only one working in bugged provinces is a Troll Pitt (as it was called by number)
- but the 2 academy underneath provinces of the underworld and 2 others seas had only special garrisons (#land command, so no units added at game start) and will have no defenders at all (but these provinces can be reached only after the deep sea garrisons with big monsters are defeated)
- bonus garrisons (things like sea trolls or mages with items) won't appear in many other deep seas provinces of the underworld but they will have normal ones (easier to take but no loot)
ps : it's fixed but not sure it's worth a restart
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