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  #91  
Old September 18th, 2003, 07:27 AM

JLS JLS is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

With respect to Star Destroyed or System Event, we seem to be in agreements there is little protection from this; with default files.

I still am of the firm believe and this may become controversial. That as actually Playing as the Human Player (not relegating this responsibility over to the se4 AI protocol engine in a test or other approach) that a Human Players; rarely if ever will see an Event (to include somewhat low and med) hit his Home World Planet with the default Events files intact.


[ September 18, 2003, 06:32: Message edited by: JLS ]
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  #92  
Old September 18th, 2003, 07:28 AM
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Fyron Fyron is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

They may have some built-in deterrence, but they can and will be hit by any event. I have seen my single HWs hit by every possible type of event...

Oh, and check your email JLS.

[ September 18, 2003, 06:29: Message edited by: Imperator Fyron ]
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  #93  
Old September 19th, 2003, 07:45 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

EDIT: I can not reproduce the situation below any more. After the first plasma instability the new game starts always brought up catastrophic events within the first 10 years. So, HPs are affected... Just in some weird situations on my steam pc, they seem to be safe.
*********************
I guess, I could have found something. It sounds not feasible, but it seems to be true:

I have done 3 tests with different event FREQUENCIES in a 2 system galaxy. With these settings (but the percentages probably are not the problem) :

Event Percent Chance Low := 35
Event Percent Chance Medium := 50
Event Percent Chance High := 100

1) Event frequency high, no high/cat events for homesystem (like my other tests, also like my 800 year sim)

2) Event frequency medium, no high/cat events also

3) Event frequency low, and what should I say? Core instability in the home system after 5 years !!!

EDIT: Correction, now I see plasma instabilities very early with all event frequencies. I don't get what happens with some game starts I see no event, and then almost every turn...

[ September 19, 2003, 19:16: Message edited by: PsychoTechFreak ]
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  #94  
Old September 19th, 2003, 08:09 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Randomness.

Note how I got a core instability of my only system (out of two in the galaxy) in the conditions test game...

[ September 19, 2003, 19:11: Message edited by: Imperator Fyron ]
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  #95  
Old September 20th, 2003, 01:53 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Imperator Fyron:
Randomness.

Note how I got a core instability of my only system (out of two in the galaxy) in the conditions test game...
What events file did you use Fyron.
Adamant, se4 or 4.01?
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  #96  
Old September 20th, 2003, 04:11 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

It makes 0 difference as to how the actual events (not what is in the files, the actual hard code that handles destroying stars) work... but, it was stock, as that is what I was using for the conditions test.
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  #97  
Old September 22nd, 2003, 07:28 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

I was playing a silly and pointless game for no reason alittle earlier and I was reminded of this discussion.

I was bored and made a map with one system, a bunch of huge planets, a couple of sphere worlds and several ring worls, with one star. Started with 5 AI empires. After there where only 2 of them left(both at peace with my empire) I got the all mighty Plasma instability detected message And decided to got to war with the Last 2 remaining AIs(I actually got it multiple times after this one, since I only had one star and one system). I decided to take some screen captures just for the heck of it, but I can't upload them to my friend's server right now for some reason.

[ September 22, 2003, 06:34: Message edited by: Jake Monroe ]
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  #98  
Old September 22nd, 2003, 12:23 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

I may be misunderstanding you.
Are you saying, for example: If you have 55 Total Events or just 4 or even one in the Event file this has 0 difference?

Does actual hard code applications; also apply to any individual event demand, after that event is randomly chosen from the event file?

When an event is actually demanded (as per chance settings):
With above numbers; and with only one Star Distroyed event in that file. This may be (1 out of 55) or (One out of 4) or possibly (100%) with one event.

It appears, depending on the file of events count, it does affect overall randomness, what would you say?


[ September 22, 2003, 12:27: Message edited by: JLS ]
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  #99  
Old September 22nd, 2003, 12:33 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Jake Monroe:
I was playing a silly and pointless game for no reason alittle earlier and I was reminded of this discussion.

I was bored and made a map with one system, a bunch of huge planets, a couple of sphere worlds and several ring worls, with one star. Started with 5 AI empires. After there where only 2 of them left(both at peace with my empire) I got the all mighty Plasma instability detected message And decided to got to war with the Last 2 remaining AIs(I actually got it multiple times after this one, since I only had one star and one system). I decided to take some screen captures just for the heck of it, but I can't upload them to my friend's server right now for some reason.
Agreed, many of us have lost our Home Systems to the se4 Star Destroyed Event, myself included.

There seems to be no Home System intrinsic se4 protection from this event. However, some have suggested there may be partial intrinsic se4 protection as it relates with Planet high/cat events affecting a Players Home Worlds.

However, that was the first for me in very many of games starts and in that game I was playing at a increased modded 50% chance with only 4 players. When compared to se4 default of Event Percent Chance High of only := 25, I really do expect extream results.
Jack, you found the Star Destroyed with se4 default settings, where you playing at normal Chance pre-game settings of low?

[ September 22, 2003, 12:24: Message edited by: JLS ]
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  #100  
Old September 23rd, 2003, 12:26 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

I was not talking about chances, but about the effects of the events themselves. A star destroying event functions identically in any mod... (as in, it destroys whatever star the game code decides to destroy )
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