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  #91  
Old February 24th, 2004, 09:36 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 32

Conjuration is up to level 7 and the research points will be split between construction and blood magic (blood magic will reach level 4 this turn).

Acashic record was cast on Cacian Forest and 2 sites were found, a Cedar Forest (+20 prod, +2 nature gems) and The Jervellan Wall which created the Jervellan Wall (0 Admin, 1000 supply, 30 defense).

7 blood slaves were captured in Gol Phalas and 4 in Gol Ryepe.

A vengeful witch has cursed 1 of my troops for taking her gems in Cacian Forest.

200 additional taxes were levied in Aenasia.

Ulm did attack in Bolfagon as was to be expected. The attacking army included the Ulm pretender (a Moloch) who caused the indie Barbarians to route on the third turn.

When my forces attack the Moloch summoned some Imps who were quickly dispatched. The Moloch jumped behind my troops and attacked the Illithid Soldiers. Shortly after this (about 70% of the militias were killed) the forces of Ulm routed.

The battle in Faran was easily won vs. PD forces.

Glisas only faced PD forces in Black Forest, too, which were defeated without any problem.

In Birman Highs my troops faced roughly 20 Jotuns lead by 3 Nifel Giants. 2 of the Giants were enslaved and fought very well for my side Overall I lost about 6 fodder troops, but gained 2 Nifel Giants and 3 Jotuns.

In Jotunheim my forces were mainly met by 25 Jotun Militias (in addition to 4 Hurlers) some were enslaved, but due to just one enslaver in my forces a lot of my troops had to engage in close combat. In the end I lost about 4 Centaurs and my other Centaurs routed while the enemy lost about 50% of his troops and routed due to my summons keeping the preasure up.

Atlanasha managed to summon 1 Greater Otherness bringing her skill up to 17.


Provinces: 31
Treasury: 1.187
Income: 1.728
Upkeep: 890
RP: 314
Fortification: 4
Temple: 8

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 6 (researching)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 3 (researching, will reach 4)

Fire gems: 11 (+5)
Air: 41 (+2)
Water gems: 1 (+8)
Earth: 10 (+1)
Astral gems: 8 (+9/+9)
Death: 40 (+5)
Nature: 15 (+11)
Blood: 24


Updated province information:

Due to the map (and time constraints ) I will skip this section and just make some general comments here.

I can see 2 provinces of Pythium to the east now making it very likely that the still missing Arcoscephale is located in the northeastern corner of the map.

Atlantis took the indie province of Endless Oceans with 60 troopers commanded by a Wyrm (likely the Atlantis pretender), destroying my buffer and making the situation even more volatile due to the fairly large force close to my capital and my forging province of Tiash.

Ulm has massed 170 troops including their pretender in Monherboa and this has me VERY worried, but at the moment there is not much I can do about it if they should decide to attack. If Ulm should attacak me I will wait till the armies are starting to split up and then try to destroy the smaller forces with coordinated attacks and potentially some PDs.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom9 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.680 pop, 100% tax, 0 UR, 68 inc, 8 res, 0 def, dom 5 - Temple
Dunheim (28) – 11.440 pop, 80% tax, 6 UR, 45 inc, 4 res, 0 def, dom 5
Talito (36) – 7.320 pop, 100% tax, 0 UR, 33 inc, 11 res, 0 def, dom 2 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 8 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold) - Temple
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 80 inc, 9 res, 0 def, dom 3
Abysia (40) – 24.680 pop, 100% tax, 0 UR, 153 inc, 103 res, 0 def, dom 1 – magic site (+5 fire, +30 gold)
Nifel (57) – 1.560 pop, 100% tax, 0 UR, 3 inc, 28 res, 0 def, dom 3 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Gol Ryepe (46) – 18.430 pop, 90% tax, 2 UR, 65 inc, 8 res, 0 def, dom 1 - Temple
Glimmering Field (61) – 23.770 pop, 100% tax, 0 UR, 104 inc, 11 res, 0 def, dom -1
Giant’s Rest (67) – 1.520 pop, 100% tax, 0 UR, 5 inc, 28 res, 0 def, dom 1 – magic site (+1A, 1+D/increases death)
Scytha (35) - 4.890 pop, 100% tax, 0 UR, 24 inc, 26 res, 0 def, dom 1 - Temple
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 52 inc, 30 res, 0 def, dom 2 – magic site (+2W, +2S/recruit loremaster/sage)
Vepitre (14) – 5.040 pop, 100% tax, 0 UR, 44 inc, 12 res, 0 def, dom 3 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.890 pop, 100% tax, 0 UR, 62 inc, 24 res, 0 def, dom 1
Pangaea (12) – 26.810 pop, 100% tax, 0 UR, 125 inc, 92 res, 0 def, dom -4 – magic site (+5N)
Tiash (15) – 2.510 pop, 100% tax, 0 UR, 13 inc, 42 res, 0 def, dom 6
Oune (19) – 1.730 pop, 80% tax, 10 UR, 5 inc, 12 res, 0 def, dom -1
Old Aran (29) – 3.990 pop, 90% tax, 2 UR, 15 inc, 6 res, 0 def, dom -1
Agenor (37) – 11.120 pop, 90% tax, 4 UR, 46 inc, 15 res, 0 def, dom -4 – magic site (40 blood magic bonus, +1E/+1N)
Cacian Forest (45) – 6.580 pop, 70% tax, 10 UR, 17 inc, 24 res, 0 def, dom 1
Aenasia (54) – 12.310 pop, 90% tax, 5 UR, 42 inc, 13 res, 0 def, dom -5 - magic site (+1S)
Birman Highs (24) – 4.880 pop, 70% tax, 15 UR, 10 inc, 27 res, 0 def, dom 0
Black Forest (31) – 7.010 pop, 60% tax, 18 UR, 13 inc, 21 res, 0 def, dom -1 – magic site (+2S)
Jotunheim (68) – 35.770 pop, 70% tax, 15 UR, 51 inc, 34 res, 0 def, dom -7
Faran (60) – 4.020 pop, 60% tax, 20 UR, 8 inc, 9 res, 0 def, dom 0
Bolfagon (63) – 1.850 pop, 70% tax, 13 UR, 19 inc, 11 res, 0 def, dom -3


I got a 1FA, 1W, 1E, 3S mage and a 1F, 1S, 2N Lore Master who will research for now. The Lore Master might later be used for summons, too.

A Treelord Staff (32N) will be forged in addition to a Clam of Pearl (8W), a Water Bracelet (4W) and a Starshine Skullcap (8S).

Glisas will fly from Black Forest to The Weald and try to take it before Atlantis gets any funny ideas.

My 2 armies from Birman Highs will move to Solam and should be able to conquer it without to many problems.

My commander and 20 fodder troops from Runia will move to defend Black Forest.

The 2 mage lead armies from Runia will attack Vldmyre and should face no opposition there.

The Troll King and his 15 trolls with move from Aenasia to Jotunheim in order to support the siege there.

The 2 remaining mage lead armies from Aenasia will attack the 2 Jotuns in Iron Range and even with just 2 Greater Otherness and 6 Centaurs will hopefully able to conquer the province due to their spells.

My priest from Nifel and the 2 mage lead armies from Faran will reclaim the province of Chilad.

The 2 armies from Bolfagon will move to Faran in order to support the siege in Jotunheim on the next turn.


I will buy 1 more starspawn mage and a Lore Master, in addition to 7 Crossbowmen, 9 Heavy Infantries and 1 Archer.

A lab will be build in Gol Phalas in order to transfer the blood slaves from Gol Phalas and Dunheim faster to one of my labs.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART32.JPG

[ February 24, 2004, 19:38: Message edited by: CharonJr ]
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  #92  
Old February 25th, 2004, 09:18 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 33

Blood magic is up to level 4 and I will continue to split the RPs between blood magic and construction

3 blood slaves were captured in Gol Ryepe.

Chilad had been conquered without any problems (10 knights and 10 militias) and my troops were able to enslave 5 knights.

Iron Range was defended by roughly 10 Jotuns and 10 Flagellants. In the end 2 Jotuns were enslaved with my forces losing just 1 Centaur (due to me making a mistake – I forgot the set my Centaurs to hold/attack and they charged on the first turn).

Yldmyre was defended by 15 Jotuns and militias who were easily defeated without losing a single man. Suddenly Pythium attacked Yldmyre with just their prophet (an Emerald Lord), a High Priest and another Emerald Lord. There was no real combat, but my forces managed to enslave the 2 Emerald Lords (sadly the prophet is only holy3 ).

Glisas faced about 15 light infantires, 10 heavy infantries and 5 crossbowmen who were easily dispatched.

Solam was defended by 5 Jotuns and 5 archers who were easily dispatched by my forces.

My forces in Yldmyre are starting to starve and will be moved this turn.


Provinces: 36
Treasury: 1.223
Income: 1.867
Upkeep: 966
RP: 350
Fortification: 5
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 6 (researching)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 4 (researching, will reach 5)

Fire gems: 16 (+5)
Air: 0 (+2)
Water gems: 2 (+8)
Earth: 11 (+1)
Astral gems: 0 (+10/+10)
Death: 39 (+7)
Nature: 25 (+11)
Blood: 43


Updated province information:

Due to the map (and time constraints ) I will skip this section and just make some general comments here.

I can see 2 provinces of Pythium to the east now making it very likely that the still missing Arcoscephale is located in the northeastern corner of the map.

Marignon has massed about 80 troops in Great Aran Waste further adding to my worries. They seem to be boxed in the the southeastern corner of the map, making it VERY likely that they will attack me further strengthening my resolve to attack them next.

Atlantis took the indie province of Devourer with 60-70 troopers commanded by a Wyrm (likely the Atlantis pretender) and keeps on reducing my sea buffer provinces.

For some reason the 170 Ulmish troops have vanished out of my view, with a bit of luck they are fighting somebody.

There is an army of 40 Jotuns in the province of Stone Heavens which might try to break the siege of Jounheim.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when is unrest is going down.


I got a 1W, 3S, 2N mage who will cast Acashic Record on Feldan Forest and a 2A, 1W, 1E Lore Master who will be empowered to 3A by transforming some death gems.

The Treelord Staff and Ivy Crown are given to the 2N Lore Master who will summon Vine Ogres in Kolermegor.

The Sceptre of Authority, Water Bracelet and Starshine Skullcap are given to a 1A, 2W, 3S mage who will lead some troops to Aran Plain on the next turn.

The Clam of Pearl was given to another Star Child and another Clam will be forged this turn.


My 2 armies from Solam will move to Glade Woods which is defended by 10 Jotun Militias and a Great Hag.

The army from Black Forest will move to Birman Highs in preparation for the attack/defense against Marignon.

The mage and his troops in Yldmyre will attack the indie province of Old Forest which is defended by 10 knights and militias which the priest and his fodder will move to Iron Range.

The 2 mage lead armies will attack the 8 Jotuns in Temiglia.

My 3 fodder armies will move from Faran to Aenasia and finally reach Jotunheim on the following turn. The 2 mage lead armies from Chilad will move to Aenasia,too. If I knew how many provinces Jotun still holds I might move them to the south, but since I lack this information I decide to play it safe.

The priest with his fodder troops from Chilad will move to Bolfagon to build a temple there later.

Since I can’t be sure if the Jotuns in Stone Heaven will attack Jotunheim or just stay there I have decided to attack myself. Since I don’t want to stop the siege of Jotunheim the only forces I can bring to bear is my mage in Jotunheim with his 8 summons, 3 Centaurs Cataphracts and 5 Sea Trolls I have exchanged for 5 enslaved fodder troops which are more useful at the siege. As additional firepower I will send Glisas there, too.

I will buy 1 more starspawn mage and a Lore Master, in addition to 8 Illithids, 1 commander, 4 crossbowmen, 10 heavy infantry and 5 archers this turn.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART33.JPG
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  #93  
Old February 25th, 2004, 11:42 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 34

Blood magic is up to level 5 and I will continue to split the RPs between blood magic and construction

3 blood slaves were captured in Gol Ryepe and 5 in Gol Phalas.

2 magic sites have been found in Feldan Forest by Acashic Record, a Ancient Temple (1S) and a Boiling Bog (1F, 1W).

A thief in R’lyeh has stolen man of my gems, apparently the special events happen before items are forged since I have been unable to forge the Clam of Pearl.

Marignon declared war this turn, some turns too early for my taste, but I should be able to find the Marignon captial fairly fast and hope to be able to stop their incursions into my territory in by laying siege to it. Marignon took my fairly undefended province of Oune with 4 commanders (2 friars, 1 Knight of the Chalice and a Knight of the Chalice prophet) who lead 10 Crossbowmen, 10 Men at Arms, 10 piketeers and 5 Flagellants.

Pythium attack Jotunheim in Glade Woods with about 30 Velites, 5 Alae Legionnairs, a serpent Cataphract and 5 Barbarians who were lead by a Hydra Hatchling and 2 Centurions. Jotun fielded 10 Jotun Militias, 10 militias, 5 archers, 1 Principe, 1 Standard, 1 Jotun Herse, 1 Jotun Herse prophet and a Great Hag. The Hydra poisoned many of its own troops and was fairly fast dispatched by the Jotun Militias. About 3 turns later both sides began to route. Roughly 15 Velites still pressed on while the Hag and some bodyguards stood their ground. About 3 turns later the remaining Jotun forces routed.

My invading army in Glade Woods only faced the remaining Pythium forces of roughly 15 Velites, 2 Centurions, the Snake Cataphract and an Emerald Guard, a Standard, a Principe and a Barbarian. Due to the enslaves and burns my core troops never reached close combat before the Pythium forces routed. In the end my forces enslaved the Snake Cataphract, the Emerald Guard and the Standard.

My troops in Old Forest faced 5 knights and 10 militias and beat them easily, enslaving 5 knights.

Temiglia was defended by only PDs and taken without a problem. Right after this Man attacked with 50 troops, about 15 slingers and longbowmen, 30 militias and spearmen and some knights. 2 knights were enslaved very soon and charged the enemy ranks. The spearmen and militias routed after my Centaurs joined the fight who quickly killed the slingers and broke the longbowmen right after this. 2 Knights and 2 longbowmen were enslaved.

Jotun fielded 3 Nifel Giants in addition to 20 Jotun Huskarls, Hurlers and Militias in addition to 8 slingers in Stone Heavens. The Nifel Giants made it to my main forces while Glisas jumped into the Jotuns. The Giants managed to route my 3 Centaur Cataphracts and the Sea Trolls, but were killed soon after this. This broke the Jotun forces and they fled. 2 Troglodytes attacked after this fight, but were easily enslaved in addition to 1 Herse from the previous fight.

I completly forgot that I hired 20 mercs Last turn in order to help with the siege of Jotunheim and with the help of the mercs the doors were breached. The mercs will be used as fodder on the charge which will follow.

The troops in Glade Woods and Temiglia are starving and will be moved this turn.

Provinces: 41
Treasury: 852
Income: 1.929
Upkeep: 1.088
RP: 343
Fortification: 5
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 6 (researching, will reach 7)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 5 (researching, will reach 6)

Fire gems: 6 (+6)
Air: 4 (+4)
Water gems: 4 (+9)
Earth: 2 (+2)
Astral gems: 6 (+12/+10)
Death: 37 (+7)
Nature: 29 (+11)
Blood: 48


Updated province information:

I can see the Altantean capital now in the easternmost sea province in the north in addition the the Pythium capital on the middle of my eastern border.

Most of the Ulm forces in Monherboa are back (120 troops including the Moloch). Well, we will see if I can get around this fight again.

Atlantis moved its troops to Endless Ocean which raises my hopes that it will continue to go after the indies.

The indie province of Illidar is defended by 20 Vine Man.

My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


I got a 1W, 2E, 3S mage who will become my earth forger and will move to Tiash and a 2S, 2D Lore Master who will become my death forger and will be moved to Tiash, too. But since he can’t cross the sea I will first have to forge a Ring of Water Breathing for 4W which will be used to move all other potential Lore Master forgers to Tiash, too.

More Vine Ogres will be summoned in Kolermegor since I lack the nature gems to cast Gift of Health and I need the troops anyway.

I will try to forge another Clam of Pearl for 8W.


My equiped mage will move with 3 Greater Otherness and 8 Illithids to Aran Plains in order to protect the province and maybe even catch the Marignon forces trying to move there.

The army in Birman Highs will stay there in order to defend the province if Marignon should choose to attack.

The 2 mage lead armies from Glade Woods are moving to Wicker Woods which is defended by 7 halberdiers and I am fairly certain that I will attack the Marignon capital from this province in the following turn.

Solian is defended by 20 Jotuns and will be attacked by my mage lead army from Stone Heavens. I would love to support this attack with Glisas, but it will be better used in an attack on the Marignon province of Rame which is defended by 5 piketeers.

Gipha is defended by 10 Jotun Hurlers and I will attack with my 2 commanders leading the slow troops (including 15 Illithis Soldiers) while the 2 faster mage lead armies will go to defend Old Aran.

Due to the lower supply usage I exchange the armies from Iron Range and Temiglia since I want to have some troops in place if Pythium should decide to join the war. For the same reason my army in Old Forest will stay were it is, especially since it directly borders on the Pythium capital.

The mercs in Jotunheim are set to attack closest and are put in the front row for the attack on the castle while the Sea Trolls are standing right behind them with orders to attack closest, too.

The Marignon army in Oune consists of about 60 Men at Arms, Piketeers, Crossbowmen and Swordsmen. I am afraid that none of my provinces would be able to stop a concentrated attack of these forces. I will raise the PD in Aran Plain and Old Aran by 11, while Birman Highs will be raised by 23 due to having the weakest forces.


In order to field 2 more 4S mages I will forge 2 Starshine Skullcaps for 8S each.

I will buy 1 more starspawn mage and a Lore Master. Due to the PDs I lack the money for anything else.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART34.JPG

[ February 26, 2004, 07:28: Message edited by: CharonJr ]
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  #94  
Old February 26th, 2004, 12:59 AM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

I see that you've been having a great deal of fun, and success, with Enslave Mind. I love that spell!
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  #95  
Old February 26th, 2004, 09:56 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
I see that you've been having a great deal of fun, and success, with Enslave Mind. I love that spell!
Enslave is the core of my arsenal since it buys the time my mindbLasters and mages need to cause additional damage and buy even more time

Thats's one of the reasons why I am not overly worried about Marignon's attack since I think that I have enough mages in reserve (IIRC about 10) who can be brought up to 4S with a Starshine Cap and who should be able to stop Marignon cold in their tracks fairly fast. That's one of the reasons why I am forging 2 additional Starshine Caps this turn.

Getting more fodder troops due to having more enslave mages is a nice bonus, too

Sadly I have to pay upkeep for the enslaved troops and lack the death magic to get upkeep-free summons, otherwise I would be churning out a lot more Illithids.

BTW, is there a list anywhere which shows which summons are needing upkeep and which are free ?

From what I have read here I think that only some undead are free of upkeep which makes sense, maybe elemantals and the etheral beings, too.

CharonJr
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  #96  
Old February 26th, 2004, 10:01 AM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:

BTW, is there a list anywhere which shows which summons are needing upkeep and which are free ?
I just had a look at Zen's Summoned Creatures Quick Reference, and it does list upkeep costs. Gotta use the office's color printer again
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  #97  
Old February 26th, 2004, 11:05 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Hehe, just saw it, too

Should have started reading the threads from top to bottom

CharonJr
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Old February 26th, 2004, 04:07 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Thank you for the input, but since my mages are usually operating in pairs of 2 and not in large Groups the Caps are actually cheaper

Most of the times I have to control manay territories at once and due to this have to field many small battleGroups consisting of 2-3 commanders (likely 2 mages) at best.

But otherwise you would be prefectly right, in huge Groups of mages a Banner would be the right thing to do. The only benefit of many Caps in a setup like this would be greater immunity from flyer (attack rear) attacks. When the Banner bearer is killed this might be a real problem otherwise

CharonJr
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Old February 26th, 2004, 09:43 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 35

Blood magic is up to level 6 and construction is up to 7.

5 blood slaves were captured in Gol Ryepe and 6 in Gol Phalas.

Another 3 Vine Ogres were summoned in Kolermegor.

A Horror Helmet has been found in Bright Woods.

Solian was defended by 12 PDs who routed on the third turn.

My troops in Jotunheim were attacked by 6 Jotun Hurlers, 1 Herse and 1 Jotun Woodsman. 5 mercs were killed, but this is their job

In Gipha my troops only faced 5 PDs who were easily dispatched.

In Rame Glisas was met by 5 piketeer defenders who ended up as additional kills and XP for the Hall of Fame. Glisas has 3 XP stars now.

Marignon attacked in Aran Plains with roughly 10 piketeers, 10 men at arms, 5 crossbowmen, 5 swordsman and 5 flagellants who were lead by a knight of the chalice (prophet) and 2 friars. After some Enslaves and 2 Breaths of Winter the Marignon forces broke and fled, the Breaths killed some of my PDs, too. Sadly nobody was enslaved

Marignon send reinforcements to Wicker Woods and all of a sudden my forces were facing roughly 90 defenders – 65 militias, 10 flagellants, 10 men at arms, 5 piketeers and 5 royal guards/knights of the chalice lead by 3 friars and a heroine. The charging knights/guards were enslaved (2) or paralysed due to mindbLasts. My leading elements met the militias and flagellants but soon routed vs their superior numbers, the Marignon forces lost about 50% of their troops in the process mainly due to mindbLasts. The remaining forces met my Illithid Soldiers who were protected decently vs most of their attacks. After 2 more turns the remaining Marignons routed.

Jotunheim Fortress was only defended by 5 Jotuns and 1 Lore Master. Due to the chokepoint at the gate only few of my forces were able to engage the enemy, but in the end they won. Most mercs were lost, and about 5 of my sea trolls. This is a fairly good example how valueable Enslave Mind is for fights like these, only due to having no mages there who were capable of casting Enslave Mind this fairly large number of troops were lost.


Provinces: 43
Treasury: 1.018
Income: 2.096
Upkeep: 1.085
RP: 352
Fortification: 6
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 7 (researching)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 6 (researching)

Fire gems: 12 (+6)
Air: 8 (+4)
Water gems: 13 (+12/+1)
Earth: 4 (+2)
Astral gems: 28 (+12/+10)
Death: 46 (+9)
Nature: 39 (+11)
Blood: 54


Updated province information:

As expected the Marignon capital was found, it is right in the southeastern corner of the map.

East of Rame there is still a province with Pangean troops including their pretender supported by 10 Centaurs/Satyrs.

Man's province of Silvania is completely surrounded by my provinces, I wonder if/when Man will do anything about it...


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


I got a 1F, 1A, 1W, 3S mage who will get one of the Starshine Caps besides an already present 1W, 3S, 2N mage who will get the other one. One will move to Aran Plains while the other will pick up the Vine Ogres in Kolermegor.

My other new recruit is a 1F, 3D! Lore Master who gets the Ring of Water Breathing and will start to move to Tiash (via R’lyeh), this is just what I needed to get a decent death forger/summoner.

The Clam is given to a star child in C’tis.

My army from Solian will attack the Jotun province of Illidar and I hope this is the Last one since I want to focus some more troops on defense vs possible attacks from the other nations.

I will have to move some troops to defend Glimmering Fields and will start by moving the 2 armies from Gipha to Aenasia.

Since I lack the forces to take Spire Woods I will exchange the army from Temiglia with the 2 armies from Iron Range and hope nobody else will “steal” Spire Woods In order to prevent this I will move Glisas there and should be able to take it from the 20 knight/militia defenders.

The army from Birman Highs will move to Solam to defend it from a possible Marignon attack.

The 2 armies from Old Aran will attack Oune this turn and should have no problems vs 10 men at arms.

The army from Aran Plain will attack the Stone Spires of Aran which is defended by 20 swordman and men at arms.

My commander in Pangea will pick up the heavy infantry and crossbowmen and move to Rame.

The armies from Wicker Woods will attack Marignon which seems to be defended by 7 militias beside the PDs.


More Vine Ogres will be summoned in Kolermegor since I still lack the nature gems to cast Gift of Health and I still need the troops.

A Clam of Pearl will be forged for 8W in addition to a Water Bracelet (4W) amd another Starshine Skullcap (8S).

Some death gems will be transformed into astral gems to be able to cast Acashic Record (25S) on Scytha (I hope to find some earth gems there).


I will buy 1 more starspawn mage and a Lore Master.

Due to being only defended by inferior troops the PDs in the provinces of Rame and Solan will be raised to 21.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART35.JPG

[ February 26, 2004, 20:37: Message edited by: CharonJr ]
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Old February 26th, 2004, 09:56 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Nicely done against Jotunheim and Marignon.

The 3D mage will be mighty useful.

The Vastness needs to be careful with knights. They're a tough, dangerous foe.
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