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March 29th, 2008, 09:47 AM
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Sergeant
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Join Date: Feb 2008
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Re: Short list and exploits
I admit earth & fire booster spells are better than air booster spell but water & nature booster spells certainly are not. Astral booster spell is great if you have a lot of mages on the battlefield, otherwise it sucks.
About the tangle between storm/flight/archery: air magic does not equal Caelum, although the birdmen certainly are powerful in it. Nations like Vanheim, Fomoria & Tir na Nog are top notch air users as well and they don't have any of that flight/archery nonsense.
Anyway, I find this discussion about air magic interesting and will start own thread for it soonishly. I will write my own thoughts into guide of sorts and hopefully the discussion will continue there.
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March 29th, 2008, 10:00 AM
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General
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Join Date: Apr 2005
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Re: Short list and exploits
I was also thinking MA Man for archery. And even without recruitable fliers, the flight spells are all air, including Mass Flight. And the flying boots, quite useful for thugs.
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March 29th, 2008, 10:13 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Short list and exploits
I wasn't asking "is air magic weak or good ?" but "is MoD such a key spell for air mages that it must stay available in its current state ?".
I may add some questions :
- is using MoD without a dammage BE, but with a retreating caster, an exploit or not ?
If you cast MoD and your mage isn't killed on the battlefield, you are completely sure to rout the opponent after a 50 rounds long fight (and if he use a communion with masters staying on the field, you will also probably kill all the slaves with fatigue -and as well any troop with natural exhaustion, like clockwork horrors or turtlemen will be slain by such a long fight-). The only exception may be : if you attack someone who cast MoD himself (as auto-rout happen before to the attacking side iirc).
- is using MoD without a retreating caster an exploit or not ?
If the caster is not slain but routed with his army (or alone after a failed morale check), MoD seem to continue to work exactly like described above. MoD + a low morale army can replace scripted retreat (and be worse, if using casters and units not scripted to retreat is considered a sufficient excuse to allow the famous MoD + BE combo).
IMO, MoD shouldn't be used at all before a fix.
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March 29th, 2008, 02:39 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Re: Short list and exploits
Quote:
Twan said:
IMO, MoD shouldn't be used at all before a fix.
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Like I said, considering that Air is the weakest path, don't expect anyone to play an Air nation if you deny them one of their only good late-game spells.
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March 29th, 2008, 02:53 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Short list and exploits
But there are many ways to abus it...
Unquenched Sword [are there any other items with smth also so nasty] + MoD + Armor of Virtue or Ritual of Returning
Mages casting BE + MoD + Vortex of Returning
Maybe with all that attention now we will get some things fixed in next patch 
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March 29th, 2008, 04:16 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Short list and exploits
Quote:
Zeldor said:
But there are many ways to abus it...
Unquenched Sword [are there any other items with smth also so nasty] + MoD + Armor of Virtue or Ritual of Returning
Mages casting BE + MoD + Vortex of Returning
Maybe with all that attention now we will get some things fixed in next patch
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Considering the incredible difficulty in just casting it, I don't think it gets abused as often as people think.
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March 29th, 2008, 05:44 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Short list and exploits
Quote:
K said:
Quote:
Twan said:
IMO, MoD shouldn't be used at all before a fix.
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Like I said, considering that Air is the weakest path, don't expect anyone to play an Air nation if you deny them one of their only good late-game spells.
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What exactly are you smoking and how illegal is it where you live, K? I have never before this heard Air magic characterized as the weakest path. Fire and Water are both weaker from what I've seen, though both have their useful sides, but Air has all kinds of uses all around, which makes it very versatile.
That post of yours makes you sound like one of the people who just abuses the crap out of MoD and is complaining at the prospect of having his toy taken away.
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March 29th, 2008, 05:52 PM
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General
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Join Date: Aug 2003
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Re: Short list and exploits
Edi!
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March 29th, 2008, 06:05 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Short list and exploits
Edi. Edi! EDI! EDI!!!
Sorry, but Edi is 100% correct.
The claim that Air magic is a weak path is retarded.
MoD, which guarantees a win if you manage to retreat whoever cast it, is abusive.
The claim that MoD is the spell that makes Air magic worth it is beyond retarded.
People who protect abusive exploits with retarded arguments deserve what they get.
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No good deed goes unpunished...
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March 29th, 2008, 06:22 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Short list and exploits
Your both way too obsessed and "personally" involved with this issue to the point that you disrespect others.
if you are going to threaten people with public warnings about forum behavior, you should probably lead by example.
__________________
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