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  #91  
Old July 16th, 2008, 12:30 AM

johnarryn johnarryn is offline
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Default Re: Empires rising MA game for newish players

Earthquakex3 + Foul Vapors = lots of dead thaumaturgs = lots of undead and living statues dissolving without magical leadership.

Actually, the foul vapors was a bit overkill, and didn't last long after the caster died from the earthquake. Oops. Anyhow, now I just have to deal with Ermor's bajillion other troops and all will be well =)
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  #92  
Old July 16th, 2008, 12:45 AM

johnarryn johnarryn is offline
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Default Re: Empires rising MA game for newish players

Also, can we change the turn timer to 72 hours? I'll still try to get the turns in in 48, but it would be helpful.
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  #93  
Old July 23rd, 2008, 11:31 AM

johnarryn johnarryn is offline
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Default Re: Empires rising MA game for newish players

Hey folks. Due to some personal matters, I am forced to withdraw from all the games I am currently playing. I've chosen to set myself to AI (which I normally hate to do) rather than look for a substitute because I don't want to delay the game any longer than I already have. Thank you for your understanding.
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  #94  
Old July 23rd, 2008, 01:12 PM
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Default Re: Empires rising MA game for newish players

I really think that setting yourself to AI without letting us finding a sub will simply kill this game...
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  #95  
Old July 24th, 2008, 05:31 AM
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Default Re: Empires rising MA game for newish players

It has been done already. Unfortunately I cannot now replace him with someone else. Which I guess leaves Ermor, Ulm and AI Pangaea to fight it out.
If people want I am happy enough to see if Llamabeast has the ability to unAI pan and let us find a replacement.
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  #96  
Old July 24th, 2008, 09:10 AM
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Default Re: Empires rising MA game for newish players

If there is no solution, I guess we will have to give up the game
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  #97  
Old July 25th, 2008, 06:16 AM

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Default Re: Empires rising MA game for newish players

See if Llama can undo the AI would be the best bet
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  #98  
Old July 25th, 2008, 03:30 PM

Unoptimized Unoptimized is offline
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Default Re: Empires rising MA game for newish players

Well this sort of stinks. I was really enjoying the battles with you John! You have my best wishes and I hope that everything works out.

Now, I'd prefer to not give up the game, considering how much fun it's been so far. Is there a way for Llama to start the game from the turn before Pan went AI?

If Pan has to stay AI, then I'd happily keep the game going. Hell, I can dispell his nasty globals so that we can commence with the eating. I was only not dispelling them because I figured they were causing Ulm more trouble than myself .
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  #99  
Old July 27th, 2008, 05:10 AM
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Default Re: Empires rising MA game for newish players

Well, if you think it will be fun, I agree to continue the game.

But I don't find really fun awakening some morning and realizing your allies, with whom you had a 6 turn NAP, suddenly turn in a bloodthirsty AI who immediately starts to attack you.

Pangea's globals weren't a problem for me until he turned AI and began to attack me.

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  #100  
Old July 28th, 2008, 04:26 AM

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Default Re: Empires rising MA game for newish players

You can now roll back the game using a new admin option. So you want to do something like:

- Roll back one turn
- Change e-mail address of johnarryn's nation to the sub's address
- Get sub to send in a turn
- Force hosting

After rolling back, it will look like no-one has sent in a turn, but in fact all your 2h files from last turn will be there and will be used. This is actually handy - none of you should send in a new turn - having seen the future, it would be distinctly dodgy. So you will be able to see that no-one but the new sub sends a new turn in.

I hope that made some sense. It's hard to explain clearly! But anyway, the point is it can all be done.
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