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  #91  
Old August 5th, 2008, 05:01 PM
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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

Commander Prophet and Scout Prophet are very different beasts, sure. They both have capabilities and drawbacks. All I was saying, was that with my playstyle and what I generally try to accomplish - I really dislike the Scout Prophet.
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  #92  
Old August 5th, 2008, 05:43 PM

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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

There are many reasons, you get H3 for blessing while your starting army patrols or attacks, spread dominion to attack like with abysia or niefelheim, with MA C'tis you can get a stealthy prophet assassin, Ermor to reanimate from start...
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  #93  
Old August 5th, 2008, 09:26 PM
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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

Right, I wasn't saying it's invalid, just something that I never apply. Interesting to note, I also don't believe in the tax/patrol start. So, my own list of reasons why I'd ever use a scout prophet, just get smaller.
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  #94  
Old August 5th, 2008, 09:37 PM

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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

I always start with tax/patrol and it's the first thing I check at the start of the turn, I don't trust the automatic tax rate it never drops under 50 no matter how high the unrest , and with pangaea and cealum you can go to 200% and not get unrest, that really help get an early start!
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  #95  
Old August 5th, 2008, 09:42 PM
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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

200% without unrest? O.o With "OMG I love those crazy bird people" Caelum, no less?

< runs off to start a SP test game >
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  #96  
Old August 5th, 2008, 09:50 PM
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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

Well, test game implies if you have an awake Lady of Love as Pan, that she will reduce unrest by 10 each turn. 200 unrest was giving me 19-20 per turn, so I'm guessing she could support 140-150% safely, which is pretty neat. Of course, just being awake is a bit of a design point sink, and you're not getting an SC out of it, just more gold. I'm sure that can be leveraged nicely if part of a larger strategy though.

But Caelum, at least in EA, doesn't get Lady of Love. I tried Lady of Fortune, who did jack and nothing. However, both got the same 19-20 unrest per turn that Sauromatia did with some random shmoo for their pretender.

Is there anything I am missing?
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  #97  
Old August 6th, 2008, 12:53 AM

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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

Quote:
Executor said:
There are many reasons, you get H3 for blessing while your starting army patrols or attacks, spread dominion to attack like with abysia or niefelheim, with MA C'tis you can get a stealthy prophet assassin, Ermor to reanimate from start...
You mentioned that Ermor can reanimate from the start of the game. I'm Ermor in our game but Early Age Ermor is not the great undead nation of the other eras, or is there something I'm missing out on?
__________________
Want to auto back-up each turn?...Dom3Bak
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  #98  
Old August 6th, 2008, 07:27 AM

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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

I was meaning MA Ermor, but you can make a black servant a prophet in any age to reanimate but only sauromatia can reanimate longdead horseman and the giants get londead giants which is quite nice.
Oh and there is a little trick you can do with EA Ermor or really any nation, cast life after death and kill your priests with cold or poison so they become undead ( resistant to cold and poison ) and can reanimate.
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  #99  
Old August 8th, 2008, 10:11 AM

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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

War!



Three
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  #100  
Old August 8th, 2008, 10:39 AM

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Default Re: Pretenders Playtime - An EA Pbem Beginners gam

War!
!

After honoring our non aggression pact through its completion, evil lanka chose to declare war on glorious peaceful helheim (me) . Lanka chose the risky strategy of dividing his armies so as to take 2 provinces per turn. While allowing helheim's lich king to claim two key victories, the strategy has paid off with lanka now seiging helheims capital. With haakon the aged and the entire faculty of svartalf university mobilised elsewhere, the research strategy and pretender aspirations of helheim lie in ruins.
But not without significant cost to the demon ogres of lanka. And in that lies opportunity. If you lie to the south or west of lanka, now is your chance to invade! This will benefit helheim but helheim is crippled anyway. But it will benefit you too! And don't think that lanka, once done with helheim, won't be looking elsewhere for conquests. Attack now, at lankas moment of weakness!
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