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October 29th, 2008, 09:53 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Ooh, ooh, new info on patch page!
autocast soulvortex would solve a lot of problem.. it would also give a new one: then the Dai-oni would be terribly overpowered 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 30th, 2008, 03:52 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Ooh, ooh, new info on patch page!
Or maybe we're all failing at playing it correctly, like trying to play Pangaea as Ulm, and we should try some different ways. 
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October 30th, 2008, 04:49 AM
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Corporal
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Join Date: Mar 2008
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Re: Ooh, ooh, new info on patch page!
In Japanese folklore, onies are feared instead of worshiped, so making them sacred do not make sense. I prefer give them priest spells like unholy pretection to boost their mr. And giving Dai-Oni a Wraith sword(or"wraith katana")or +3 Reinvigoration may make them better in early game but not overpowered.
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October 30th, 2008, 05:22 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Ooh, ooh, new info on patch page!
Regarding the R'lyeh pop-kill:
The dreamland was originally intended to kill population, in the sense that people fell asleep and quit working, succumbing to the dream-lure of the void.
I don't remember if there was a dreamland theme in dom2, but the early mechanic was similar to that of ermor. With a slight change of mechanics all pop-kill dominions got reduced by a factor of 10. Ermor was recently fixed, but apparently R'lyeh was forgotten. Thinking about the possible effect it would have we decided not to go the full length and went for a factor of 5 instead. Since this has not been tested since the release of dom3 (although we did play with it before the release and the change in mechanics) we are a bit uncertain about the effects, especially combined with the freespawns and their upkeep. Input on how the reinstated pop-kill works out will be appreciated.
Feel free to discuss possible effects now already, but we will probably not make any further changes until we have actual experience to back up opinions.
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October 30th, 2008, 05:22 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Ooh, ooh, new info on patch page!
What I think is maybe Dai-Onis and oni troops should in fact remain a good mid-game option, and be unefficent in early game. I don't expecially feel the need of another nation with early SCs or strong sacreds. IMHO Yomi lacks a decent early option anyway, except some raiding potential with the bandits, and the massable bakemonos...
HoneyBadger:
Don't all the acid spells not work underwater? How could it be an advantage for Aboleths?
Last edited by Tifone; October 30th, 2008 at 05:31 AM..
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October 30th, 2008, 05:41 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Ooh, ooh, new info on patch page!
Kristoffer O:
1. R'lyeh - popkill may be a good idea for them, but I'd also like to see improved mechanics of fighting between water and land, that is much easier invasion of water nation. If that happened R'lyeh should surely get better recruitment at land forts and something to do with their aquatic freespawn [now you have to starve them in low-pop province].
2. How about Demon Gate for Yomi? You know, smth like R'lyeh has, but with demons  Maybe also Angelic Gate [like enochian rituals] for some other nations?
3. Any progress on Vanarus or EA/LA MAchaka?  [or 3-pack of new nations as Christmas gift for us?  ]
4. Maybe some new cool items and spells? Pocket Lab? Spell creating temples?
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October 30th, 2008, 06:00 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Ooh, ooh, new info on patch page!
For yomi, I think some small change like giving the demon troops another point of MR (to help against banish-spamming) would help. Perhaps regen on their ghost forms would help as well.
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October 30th, 2008, 06:46 AM
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Corporal
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Join Date: Oct 2008
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Re: Ooh, ooh, new info on patch page!
I suggest giving samurai armor less encumberance, which would help both Dai Oni and Jomon infantry. Jomon also could use some improving of their summons, like Seduction for Kitsune, but I am again repeating myself 
Really can't wait to see the nice new features for these races that are coming with this patch 
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October 30th, 2008, 07:10 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Ooh, ooh, new info on patch page!
Samurai Armor with lower encumberance would just help the balancing (maybe), but not surely thematicness. Ever tried, or even seen, wearing an ancient samurai armor?
On another note, I think it would be a mistake by the devs to start abusing the concept of the gates for many nations. Surely it is entertaining (I came up some time ago with the idea of a dinosaur gate like in Verne, and iirc someone before me with that too) and while it could help the early game of Yomi, and even be quite temathic with the "coming from netherworld" idea, I think going further would just add unbalance to the game... and be probably quite naive.
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October 30th, 2008, 07:25 AM
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Second Lieutenant
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Join Date: Jan 2007
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Re: Ooh, ooh, new info on patch page!
I agree with Tifone, the gate is just right as a bit of Ryleh-only weirdness. If everyone and their brother has a gate, it makes it not nearly so neat.
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