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September 6th, 2009, 01:59 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Aardwark - Running
Machaka still has 14 provinces and 3 forts. Maybe you should swith back to them
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September 6th, 2009, 02:53 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Aardwark - Running
I'll admin.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 6th, 2009, 04:50 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Re: Aardwark - Running
Ok, good. Thanks Baalz.
Quote:
Machaka still has 14 provinces and 3 forts. Maybe you should swith back to them
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Really? The AIs been doing well then... In hindsight maybe Machaka would have lasted longer. I thought Shinuyama had a more stable position so the game would be more harmed by it going AI than Machaka, thats why I switched. Unfortunately turning a nation AI is irreversible, one of the flaws of this game. Well, thats life.
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Last edited by Fantomen; September 6th, 2009 at 04:58 PM..
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September 6th, 2009, 09:11 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Aardwark - Running
I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please?
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September 7th, 2009, 09:30 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Aardwark - Running
Quote:
Originally Posted by Starshine_Monarch
I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please?
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Done
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 7th, 2009, 08:41 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Aardwark - Running
well this game seems to be over.
T'ien Ch'i and R'lyeh have teamed up and taken over most of the map.
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September 10th, 2009, 06:04 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Aardwark - Running
The counteroffensive has begun. Long live the rebellion!
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September 10th, 2009, 08:54 PM
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Corporal
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Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
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Re: Aardwark - Running
Quote:
Originally Posted by ghoul31
The counteroffensive has begun. Long live the rebellion!
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You had a few more mages within those walls than I expected.
My noobness is showing... even forgot to properly fortify Atlantis' capital against the off chance he'd Call Back his pretender before I hunted him down. Doh!
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September 16th, 2009, 08:49 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Aardwark - Running
It's obvious to me that there is next to no chance of stopping R'yleh. Unless anybody else thinks they have a snowballs chance in hell I say we call the game for Raiel.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 16th, 2009, 09:02 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Aardwark - Running
Have to say I agree with Baalz. R'lyeh is strong in late game, but sometimes struggle in early game... R'lyeh is already now super strong, and we are not even close to the end game yet...
I shouldn't have attacked C'tis, should have tried to gather an alliance to stop R'lyeh, but C'tis did piss me off on purpose by taking that province next to my capital and then even built a fort there. Ok, I got the message, and off to war Pangaea went without considering the greater good...
Only if we all drop our small quarrels have we together a chance to stop R'lyeh. And even if we all unite, R'lyeh has the upper hand I think.
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