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  #91  
Old September 6th, 2009, 01:59 PM

ghoul31 ghoul31 is offline
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Default Re: Aardwark - Running

Machaka still has 14 provinces and 3 forts. Maybe you should swith back to them
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  #92  
Old September 6th, 2009, 02:53 PM
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Baalz Baalz is offline
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Default Re: Aardwark - Running

I'll admin.
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  #93  
Old September 6th, 2009, 04:50 PM
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Default Re: Aardwark - Running

Ok, good. Thanks Baalz.

Quote:
Machaka still has 14 provinces and 3 forts. Maybe you should swith back to them
Really? The AIs been doing well then... In hindsight maybe Machaka would have lasted longer. I thought Shinuyama had a more stable position so the game would be more harmed by it going AI than Machaka, thats why I switched. Unfortunately turning a nation AI is irreversible, one of the flaws of this game. Well, thats life.

Last edited by Fantomen; September 6th, 2009 at 04:58 PM..
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  #94  
Old September 6th, 2009, 09:11 PM
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Default Re: Aardwark - Running

I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please?
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  #95  
Old September 7th, 2009, 09:30 AM
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Default Re: Aardwark - Running

Quote:
Originally Posted by Starshine_Monarch View Post
I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please?
Done
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  #96  
Old September 7th, 2009, 08:41 PM

ghoul31 ghoul31 is offline
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Default Re: Aardwark - Running

well this game seems to be over.
T'ien Ch'i and R'lyeh have teamed up and taken over most of the map.
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  #97  
Old September 10th, 2009, 06:04 PM

ghoul31 ghoul31 is offline
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Default Re: Aardwark - Running

The counteroffensive has begun. Long live the rebellion!
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  #98  
Old September 10th, 2009, 08:54 PM

Raiel Raiel is offline
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Default Re: Aardwark - Running

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Originally Posted by ghoul31 View Post
The counteroffensive has begun. Long live the rebellion!

You had a few more mages within those walls than I expected.

My noobness is showing... even forgot to properly fortify Atlantis' capital against the off chance he'd Call Back his pretender before I hunted him down. Doh!
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  #99  
Old September 16th, 2009, 08:49 AM
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Default Re: Aardwark - Running

It's obvious to me that there is next to no chance of stopping R'yleh. Unless anybody else thinks they have a snowballs chance in hell I say we call the game for Raiel.
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  #100  
Old September 16th, 2009, 09:02 AM
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Default Re: Aardwark - Running

Have to say I agree with Baalz. R'lyeh is strong in late game, but sometimes struggle in early game... R'lyeh is already now super strong, and we are not even close to the end game yet...

I shouldn't have attacked C'tis, should have tried to gather an alliance to stop R'lyeh, but C'tis did piss me off on purpose by taking that province next to my capital and then even built a fort there. Ok, I got the message, and off to war Pangaea went without considering the greater good...

Only if we all drop our small quarrels have we together a chance to stop R'lyeh. And even if we all unite, R'lyeh has the upper hand I think.
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