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August 3rd, 2011, 07:44 PM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
In a show of good faith, the Prince of Death is removing himself from Arco's territory, and ordering all harassment to stop. Ulm shall stand down to repair its damaged pride and reputation.
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August 4th, 2011, 02:42 AM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
We think it absolutely scandalous how Ulm boasts about the slaughter of three innocent artists. Man rejects any proposed connections of Our nation to these poor individuals other than them being Man citizens. Thus We protest sharply against this unjustly and barbarian act of violence against Our peaceful, art loving brethren.
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August 4th, 2011, 04:36 AM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
We think it absolutely scandalous how Ulm boasts about the slaughter of three innocent artists. Man rejects any proposed connections of Our nation to these poor individuals other than them being Man citizens. Thus We protest sharply against this unjustly and barbarian act of violence against Our peaceful, art loving brethren.
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Man need not feel worried, the "artists" didn't give up their employer before they drew steel on the Black Guardians of Peace and Order.
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August 4th, 2011, 02:52 AM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Our offer seems not to even be worth an answer to Arcescophale. We take this behaviour as a grave insult and stop all diplomatic connections to Arcoscephale. If Arcoscephales only means of communication is crying and weeping, its not Our task to deny them reasons to do so. Nonetheless in the best interest of Our nation we cannot simply watch Pangaea swallow Arcoscephale. We need to at least take some advantage from this, so as from now on the nations of Man and Pangaea are at war.
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August 4th, 2011, 04:36 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
Nonetheless in the best interest of Our nation we cannot simply watch Pangaea swallow Arcoscephale. We need to at least take some advantage from this, so as from now on the nations of Man and Pangaea are at war.
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No worries; we have enough naked ladies for everyone!
The anticipated Pan/Arco battle didn't materialize, however Man kicked things off very nicely, using armies, stealth forces and a fully equipped thug. So, first round to Man - but there's still plenty of fighting left.
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August 4th, 2011, 04:56 AM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Valerius
No worries; we have enough naked ladies for everyone!
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Sending naked ladies against longbowmen. What a cruel world is this?
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August 4th, 2011, 06:01 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Bitter defeat against the monstrous gorgon!
But I have one question concerning game mechanics:Is it correct that even stone beings like the crusher are petrified by the gorgon?
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August 5th, 2011, 12:56 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
Bitter defeat against the monstrous gorgon!
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Well, as you pointed out, the naked ladies do need some help.
Quote:
Originally Posted by Olm
But I have one question concerning game mechanics:Is it correct that even stone beings like the crusher are petrified by the gorgon?
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Yes, monsters with the stone being attribute will still be petrified by the gorgon (and the Aegis, a unique magic item not present in this game). However, they will not be petrified by the Stone Sword (another unique item).
So when fighting the gorgon you want either ranged attacks or high MR units for melee battle.
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August 5th, 2011, 04:01 AM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Valerius
Well, as you pointed out, the naked ladies do need some help. 
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Quote:
Originally Posted by Valerius
Quote:
Originally Posted by Olm
But I have one question concerning game mechanics:Is it correct that even stone beings like the crusher are petrified by the gorgon?
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Yes, monsters with the stone being attribute will still be petrified by the gorgon (and the Aegis, a unique magic item not present in this game). However, they will not be petrified by the Stone Sword (another unique item).
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In my opinion stone beings should be immune to the effect. Either they turn to stone which shouldn't bother them or they instantly die, which as lifeless shouldn't bother them either. So what destroys them?
Well, I have to live with the rules as they are.
Quote:
So when fighting the gorgon you want either ranged attacks or high MR units for melee battle.
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Yes,I figured that much. But you are quite well protected against ranged and I don't know how to get anything to lets say MR 20. (The Thug had MR 13 and died instantly). I guess I will have to regroup and figure something out.
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August 5th, 2011, 02:43 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
In my opinion stone beings should be immune to the effect. Either they turn to stone which shouldn't bother them or they instantly die, which as lifeless shouldn't bother them either. So what destroys them?
Well, I have to live with the rules as they are.
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I see what you're saying and it would hardly be unbalancing to make stone units immune but I also don't think it's moddable and I guess it's WAD since I don't think it's on the bug list. Not really sure of the thematic logic, though. Btw, I ran a quick test and blindness doesn't help either. So even if you can't see the gorgon she'll still get you.
Quote:
Originally Posted by Olm
Yes,I figured that much. But you are quite well protected against ranged and I don't know how to get anything to lets say MR 20. (The Thug had MR 13 and died instantly). I guess I will have to regroup and figure something out.
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Yeah, it was basically 50/50 that your thug would die each time he attacked. When you factor in his poor attack skill I figured the gorgon would survive long enough to kill him. I was actually more worried about your other troops and that you might bring in reinforcements.
As far as thugs equipped for killing her, you could try summoning something like sleepers or bane lords (if you have D access) or even use your recruitable lord wardens. Possibly give them a forged weapon and rainbow armor if you'd like to boost their MR and then have mothers of avalon cast gift of flight so the thugs are attacking while the gorgon is still buffing. You could also use a W random crone to cast quickness on the thugs.
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