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  #91  
Old April 15th, 2013, 09:27 AM

Tiavals Tiavals is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

I'm ready to call Marignon the winner whenever everyone else is. That was quite an efficient invasion I must say.
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  #92  
Old April 15th, 2013, 09:33 AM

bbz bbz is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

thx, I was hoping it had such an effect on you
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  #93  
Old April 15th, 2013, 10:42 AM

mattyburn7 mattyburn7 is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

I concur...His advantage is overwhelming.
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  #94  
Old April 15th, 2013, 11:21 AM

bbz bbz is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

Quote:
Originally Posted by mattyburn7 View Post
I concur...His advantage is overwhelming.
well I got 250ish slave income,25ish soul contracts giving me +25 freespawn devis per turn,most of the artifacts(the nature ones for more freespawn)
3 Treelords for even more freespawn, soulstone of the wolves for even more freespann, +5 hidden gem income from items,
20% construction and enchantment sites, the hammer of the forge lord(those 12 gems rings of sorcery are kind of sweet)
And from next turn I'll have + 40(astral) or +80 (any other type)
gem income due to having 2 wishers on an alteration + 20% site.

So without sounding too confident I have to agree with that
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  #95  
Old April 15th, 2013, 01:35 PM

bbz bbz is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

But since late game is my favorite part of the game, I'd be more than happy to play out some random battles with people(as long as I don't have to keep up with the micro(since blood micro is getting quite hard)
(if people want to try their late game strategies with me I'd be happy to send my armies somewhere and fight some random battles with people without caring too much about doing everything perfect).
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  #96  
Old April 15th, 2013, 07:24 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

Wow, that is a crushing advantage dude.

I am ready to throw in the towel.

I had been hoping to dom kill TC, but that was an utter fail despite having something like 15 vanjarls with stone idols concealed in his territory and preaching AND blood saccing like crazy.

I did managed to crunch out 7 so-so SCs using Asynja's as the chasis, and was hoping to be able to (with the staff of storms and storm warriors) roll over the top of someone.
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  #97  
Old April 16th, 2013, 02:02 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

On second thoughts - would you be up for one last big battle, bbz? I wouldn't mind seeing how my battle plan actually unfolds. I'll need a few turns to get ready, though.
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  #98  
Old April 16th, 2013, 03:54 AM

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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

sure
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  #99  
Old April 16th, 2013, 04:02 AM

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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

I've asked to extend the turn to 60hrs per turn since the micro has become insane for the 36hrs(and in general 36hrs for turn 63 is quite quick). I will still submit turns as soon as possible just I don't want to make any major mistakes)
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  #100  
Old April 16th, 2013, 07:58 AM
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Bullock Bullock is offline
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Default Re: Fallen Enchantress - LA - Intermediates & vets - Running

switched to 60h as requested.
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