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  #1021  
Old June 1st, 2005, 04:47 AM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

New Warbird

Thank you Rene for sending me the model, and special thank you to who ever created these parts that allowed me to assemble this model.



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  #1022  
Old June 1st, 2005, 09:02 AM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Now that's a great warbird!
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  #1023  
Old June 1st, 2005, 03:30 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

I like it.
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  #1024  
Old June 3rd, 2005, 05:09 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Oh no, I let this thread slip to page 2 without reporting any more bugs!

Well here's a bug, and an idea:

Small rocket pods are useless (one shot, 7 damage, ships/planets only?), while all other fighter/shuttle weapons besides shuttle phasers are rather dubious - or have I just not researched enough? At least the torpedoes should be useful; shuttles are commonly armed with mini-torpedoes...
How about anti-seeker weapons for fighters/shuttles, and maybe vice versa? Neither seekers nor fighters are common in Star Trek, but since they're in, it seems to make sense that one could hit the other...
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  #1025  
Old June 3rd, 2005, 06:49 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

I like the anti seeker weapon idea.

The limit of range one for troop weapons sucks arse. If it were fixed I would gladly increase the range of Rocket Pods. I did not do much research into troop/fighter weapons to be honest. Now it is catching up to me.
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  #1026  
Old June 3rd, 2005, 07:09 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Oops, I should have clarified - I was talking about small rocket pods on fighters.
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  #1027  
Old June 3rd, 2005, 07:11 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Ahhh, I really should look into those fighter weapons. I am not a big fan of having fighters in star trek. However, if this were a star wars mod, the fighters would only have one primary weapon, laster cannons.

In ST they would have phasers, and perhaps micro photon torpedeo's at best. What do you think?
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  #1028  
Old June 3rd, 2005, 07:48 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

That's all right... though it does seem kind of odd to have phasers on fighters for all races when not all races can even develop phasers in the mod... (aren't they limited to the Federation and a few others?)
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  #1029  
Old June 3rd, 2005, 09:00 PM

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Default Re: ...

Well for Klingons and Romulans you could put Disruptors on their fighters instead of phasers.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #1030  
Old June 3rd, 2005, 10:30 PM
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Default Re: ...

Good Point Guys.
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