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June 1st, 2005, 04:47 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: The Star Trek Mod - 1.9.1.2 Update Released
New Warbird
Thank you Rene for sending me the model, and special thank you to who ever created these parts that allowed me to assemble this model.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 1st, 2005, 09:02 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Now that's a great warbird!
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June 1st, 2005, 03:30 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I like it.
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June 3rd, 2005, 05:09 PM
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General
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Join Date: Apr 2001
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Oh no, I let this thread slip to page 2 without reporting any more bugs!
Well here's a bug, and an idea:
Small rocket pods are useless (one shot, 7 damage, ships/planets only?), while all other fighter/shuttle weapons besides shuttle phasers are rather dubious - or have I just not researched enough? At least the torpedoes should be useful; shuttles are commonly armed with mini-torpedoes...
How about anti-seeker weapons for fighters/shuttles, and maybe vice versa? Neither seekers nor fighters are common in Star Trek, but since they're in, it seems to make sense that one could hit the other...
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June 3rd, 2005, 06:49 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I like the anti seeker weapon idea.
The limit of range one for troop weapons sucks arse. If it were fixed I would gladly increase the range of Rocket Pods. I did not do much research into troop/fighter weapons to be honest. Now it is catching up to me.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 3rd, 2005, 07:09 PM
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General
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Oops, I should have clarified - I was talking about small rocket pods on fighters.
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June 3rd, 2005, 07:11 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Ahhh, I really should look into those fighter weapons. I am not a big fan of having fighters in star trek. However, if this were a star wars mod, the fighters would only have one primary weapon, laster cannons.
In ST they would have phasers, and perhaps micro photon torpedeo's at best. What do you think?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 3rd, 2005, 07:48 PM
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Re: The Star Trek Mod - 1.9.1.2 Update Released
That's all right... though it does seem kind of odd to have phasers on fighters for all races when not all races can even develop phasers in the mod... (aren't they limited to the Federation and a few others?)
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June 3rd, 2005, 09:00 PM
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Re: ...
Well for Klingons and Romulans you could put Disruptors on their fighters instead of phasers.
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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June 3rd, 2005, 10:30 PM
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Shrapnel Fanatic
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Re: ...
Good Point Guys.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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