|
|
|
|
|
April 20th, 2005, 01:05 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Quote:
ioticus said:
Damn, looks like there are still a lot of major bugs in this game . I hope Illwinter will fix them in their spare time.
|
I hardly qualify the latest bugs here "major" ...
But sure IW will patch, but remember that they only work in their spare time anyway !
|
April 20th, 2005, 01:11 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
You call spells not working at all or giving bonuses to your enemies "minor?"
|
April 20th, 2005, 01:24 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Quote:
ioticus said:
You call spells not working at all or giving bonuses to your enemies "minor?"
|
What are you talking about ?
About Arcane Masonry I suspect it affects the castle *after* the attackers reduce the defense, so is of no use if they can break in in one turn.
Anyway even if it worked "properly" it is very seldom used, and quite useless.
As for Banner giving increase to all mages I'm not sure at all it's a bug, it could be a feature ..
All in all I still don't see anything "major" (as in "game-breaking bug") here..
|
April 20th, 2005, 01:47 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Quote:
PDF said:
Quote:
ioticus said:
You call spells not working at all or giving bonuses to your enemies "minor?"
|
What are you talking about ?
About Arcane Masonry I suspect it affects the castle *after* the attackers reduce the defense, so is of no use if they can break in in one turn.
Anyway even if it worked "properly" it is very seldom used, and quite useless.
As for Banner giving increase to all mages I'm not sure at all it's a bug, it could be a feature ..
All in all I still don't see anything "major" (as in "game-breaking bug") here..
|
I hope you are right about Arcane Masonry, but Iron Walls was already present and still did not increase the strength of the walls.
|
April 20th, 2005, 02:10 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
I just tested Arcane Masonry using version 2.15 and it doesn't work at all even if the walls are not breached in one turn. It does not repair the walls at all. It would be a worthwhile spell if it worked.
|
April 20th, 2005, 02:15 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Dominions II Bug Thread
Self-quoting, with an edit (besieger has become besiging force):
Quote:
Likewise, with a mere commander besieging the tower, and another commander defending the castle, Arcane Masonry failed to repair the walls; the defence was at 0 before the spell was cast, and remained at 0, even though the besieging force was very weak (so the spell had no effect).
|
In other words, the spell failed to repair already damaged walls (down to 0), with no actual besieging force, so the spell had simply no effect. Defence should have gone back up to 49 or 50 (the maximum), but instead remained at 0, despite the lack of besiegers.
Its effects are supposed to happen before the attacker/defender contest (to the best of my knowledge), so it will only serve a purpose in battles where the besiegers are unable to fully bring down the walls in a single turn. The spell might also be useful in that kind of situation, if it prevents the besiegers from storming the fort: technically, the defence of the fort would go up after the spell is cast, thereby making any storming impossible. The spell is unlikely to have such effects though.
|
April 20th, 2005, 02:21 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Dominions II Bug Thread
That's kind of an oxymoron, isnt it?
If they are working, how is that time considered "spare time"? =P
Anyway, those bugs don't qualify as major in my eyes...
But important nonetheless!
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
April 20th, 2005, 02:23 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
I also just tested Iron Walls and it had no effect on wall strength both before and after the walls were damaged. I disagree with PDF that these are not major bugs. Neither spell works at all so you end up wasting valuable gems if you don't know the bugs exist. Also, I think these spells would be *very* useful if they worked right. It's a real shame
|
April 20th, 2005, 02:27 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
By the way, what kind of bugs would you guys consider major? Does it have to reformat your hard drive or crash your computer?
|
April 20th, 2005, 04:32 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Dominions II Bug Thread
Quote:
ioticus said:
By the way, what kind of bugs would you guys consider major? Does it have to reformat your hard drive or crash your computer?
|
Those are good examples.
My definition of a major bug is a "game breaking" bug, such as not being able to move your pretender if you choose nation X, or militia costing -3000 gold (thus giving you 3000 gold per purchase plus 200 gold each day!).
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|