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  #1021  
Old August 2nd, 2002, 09:40 PM

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Default Re: Babylon 5 Mod

Where do I upload the files to?
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  #1022  
Old August 2nd, 2002, 09:46 PM
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Default Re: Babylon 5 Mod

Go to PBW, click file library on the left, and then click SEIV Mods. At the bottom of the page is a file upload form.
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  #1023  
Old August 2nd, 2002, 10:20 PM
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Default Re: Babylon 5 Mod

I think I would like to join this B5 Mod game, however I cannot access the B5 Mod homepage or find the Races on PBW. When I click on the B5 Mod Homepage link in Val's sig, I get 403 Forbidden.
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  #1024  
Old August 2nd, 2002, 10:41 PM
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Default Re: Babylon 5 Mod

Val: Minbari or Shag'Toth (Soulhunters)

[ August 02, 2002, 22:15: Message edited by: pathfinder ]
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  #1025  
Old August 3rd, 2002, 03:05 AM
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Default Re: Babylon 5 Mod

Val,

My friend/Milton who plays SE4 more than I do, would like to join PBW B5 mod game. We have been playing B5 mod for Last six months. Milton would like to be the Centauri Republic.

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  #1026  
Old August 5th, 2002, 06:32 AM

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Default Re: Babylon 5 Mod

I'm going to try to get the Mod uploaded to the PBW server this week and talk to Geo about setting up a game. Also, Rambie is working on posting the mod on his site.

For the PBW, so far I have:

Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Simon (?) - EA
Pathfinder - Minbari/Shag'Toth (since Shag'Toth don't have unique weapons, I'd lean towards Minbari)
Gandalf - Any preference on race to reserve?
Dead Meat - Shadows
ZeroAdunn - ?
Tesco Samoa - EA/BA?
We could probably use the neutral races as well, as many of them have unique weapons.

Some ground rules would also have to be set - like we don't have to have any racial hatreds for the younger races, just the Shadows and Vorlons. We can predecide teams, and so on.

I may also ask (those of you interested in helping me to design the AI) y'all to record the areas/levels you research as you go along. I can then use that as a more unique template for your race - this way all the AIs don't do exactly what I would as that race.

I'll give y'all more info over the week. Thanks for the good response!

[ August 05, 2002, 17:55: Message edited by: Val ]
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  #1027  
Old August 5th, 2002, 07:10 AM
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Default Re: Babylon 5 Mod

Come on, I know someone wants to be the Shadows! Who wants to be my arch-enemy? Or... if someone would rather play the Vorlons, I'll be the Shadows. I'm happy either way.

Val:
Do you have a file somewhere that tells you the important techs to research for each race?

[ August 05, 2002, 06:11: Message edited by: Imperator Fyron ]
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  #1028  
Old August 5th, 2002, 07:40 AM

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Default Re: Babylon 5 Mod

If noone else does it, I'll take the Shadows to provide the balance

Right now there is no list of 'important techs' to research, but you can look at the AI research file to get some helpful tips on what will get you started. Though I would also research your racial specific items - like Vorlon Light Weapons, then Electro Magnetic Weapons - and so on.

Vorlons and Shadows also get a unique tech to trade called 'Shadow/Vorlon Based Technology' that they can give to younger races that will allow them to develop some special weapons and components - which the younger races can further research to gain more potent Versions.

[ August 05, 2002, 06:44: Message edited by: Val ]
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  #1029  
Old August 5th, 2002, 07:59 AM
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Default Re: Babylon 5 Mod

Can I play!!!
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  #1030  
Old August 5th, 2002, 08:00 AM
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Default Re: Babylon 5 Mod

Looking throguh the AI files was what I did not want to do. So Vorlon weapons are the Electro-Magnetic ones?

Do the normal racial tech traits do anything anymore?
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