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April 21st, 2005, 12:27 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Dominions II Bug Thread
Quote:
Graeme Dice said:
Quote:
ioticus said:
I don't know since I didn't write it down. I don't see why it would be necessary though because I watched the defense value of the tower go down every turn despite casting the spell multiple times. Why would you need more info than that?
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If we don't know how many troops and what their sieging strength is, then we can't be certain that the spells aren't working.
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But if I see the the tower defense decreasing every turn how could the spell possibly be working? If it worked, you would see the defense increase (from the previous turn) on the turn you used it. You do know you can check the defense value of the tower during a siege, right?
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April 21st, 2005, 02:40 AM
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General
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Join Date: Nov 2000
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Re: Dominions II Bug Thread
Quote:
ioticus said:
But if I see the the tower defense decreasing every turn how could the spell possibly be working?
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Without complete information, it's impossible to determine whether the behaviour you are seeing is a bug, or is the normal behaviour.
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April 21st, 2005, 05:51 AM
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Major General
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Join Date: Nov 2000
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Re: Dominions II Bug Thread
Big bad bug - has anyone seen it before?
Spell Ironskin overwrites effects (and icon) from bless effects of "Shroud of The Battle Saint" !
.TRN file is available to the devs if there's interest. As it is from an still ongoing MP game, I wouldn't post it here
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 21st, 2005, 06:13 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Dominions II Bug Thread
Quote:
Graeme Dice said:
Quote:
ioticus said:
But if I see the the tower defense decreasing every turn how could the spell possibly be working?
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Without complete information, it's impossible to determine whether the behaviour you are seeing is a bug, or is the normal behaviour.
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One commander with 10 strength besieging, one commander with 10 strength defending, defence sticking at 0 after multiple castings of Arcane Masonry; that looks clear enough to me.
In the case of Iron Walls: one commander with 10 strength and one troop with 1 strength and a 50 siege bonus, one commander with 10 strength defending: watchtower is broken in a single turn, while it should have had 250 defence points (the same happens for forts with a higher defence too).
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April 21st, 2005, 06:23 AM
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Captain
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Re: Dominions II Bug Thread
This thread is pretty messy Has anyone already proposed to open an individual discussion-thread for each bug and merely post the bug-description and the link to the individual thread here (Maybe also including an editable bug-status tag)? What happened to that proposal?
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April 21st, 2005, 12:50 PM
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National Security Advisor
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Re: Dominions II Bug Thread
That has been suggested, as well as a bug-tracking forum. However, this thread was formed so that all bug reports wouldn't be scattered around the forum but be in a single thread. I quess it might work if the links to the threads were posted here.
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April 21st, 2005, 03:35 PM
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Second Lieutenant
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Re: Dominions II Bug Thread
is there a bug with relief?
Sometimes the game will lock up(refuse to continue the replay and you can´t exit it either) when you watch a big battle after relief is cast.
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April 21st, 2005, 03:38 PM
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General
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Re: Dominions II Bug Thread
Another player has a similar problem (Jurri): he believes the problem comes from his computer, as the relief spell creates a *lot* of animations. So it could be that your computer is too slow to handle this spell easily, or perhaps the game engine itself has trouble with Relief.
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April 27th, 2005, 07:50 AM
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Major General
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Re: Dominions II Bug Thread
Bug:
I had a Bane equipped with a Wraith Sword (Bane A) attack another Bane equipped with a Wraith Sword (Bane B) and steal hitpoints. Banes are undead, so isn't this against the rules? I should mention that Bane B was a prophet.
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April 27th, 2005, 08:13 AM
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Captain
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Re: Dominions II Bug Thread
Lifeless critters don't yield hitpoints, others do (undead or not). I guess it's a feature, not a bug
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