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  #1041  
Old August 6th, 2002, 02:43 AM
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Default Re: Babylon 5 Mod

jimbob: Val is getting some space at Rambie's site. Hopefully that move is soon. The Hyach can be some fun too
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  #1042  
Old August 6th, 2002, 03:40 AM

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Default Re: Babylon 5 Mod

The Hyach are pretty cool, they have some powerful laser weapons, including a spinal laser that rivals the Shadow slicer beam - except the reload time is horrible!

That site is down, and I will be posting it in a few places later this week - just keep your eyes on the forum for the links

Ok - here is how it stands for PBW:

Pathfinder - SoulHunters
Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Gandalf - Undecided
Simon (?) - EA / BA / Raiders
Dead Meat - Shadows
Tesco Samoa - EA?
Zero Adunnn - Minbari
Jimbob - Hyach

What's the limit on number of players?

[ August 06, 2002, 02:52: Message edited by: Val ]
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  #1043  
Old August 6th, 2002, 04:53 AM
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Default Re: Babylon 5 Mod

20 is the max number of players.
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  #1044  
Old August 6th, 2002, 05:37 PM

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Default Re: Babylon 5 Mod

Geo - Having trouble uploading the core files, I even tried to split it up into 2 files (one is 12MB the other 6MB) and I can't get the 12MB file to upload. Is there a limit on size or anything?

[ August 06, 2002, 17:45: Message edited by: Val ]
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  #1045  
Old August 6th, 2002, 09:59 PM

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Default Re: Babylon 5 Mod

Ok, mod files are posted for Version 1.49.30 on the PBW server.

Do to size restrictions I had to post it in 4 seperate zips - the only file that should overlap are the ModInfo files in each zip.

The files are:

In the Shipset area-
B5ShipSetsMod.zip - All the existing complete shipsets (included neutrals and generics)

In the SE IV Mods area-
B5CoreMod.zip - All core Graphic files
B5CoreModS.zip - All core Sound files
B5DataMod149.zip - All the Data files for 1.49

Though this might be changing, so if you only see the B5CoreMod and B5DataMod149 files, that is ok.

You can find them at:
SE IV PBW Page

I will setup the game within the next week or so, there will probably be one patch before we start that will add the EM and Gravitic weapons.

Later!

[ August 06, 2002, 21:07: Message edited by: Val ]
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  #1046  
Old August 6th, 2002, 11:01 PM
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Default Re: Babylon 5 Mod

This is great news! Althought im a bit confused u said the Version is 1.49.30, isnt it the update that makes it the Gold Version? Either way ill probably find out when i open the zips. Ill post some praise when im done loading it up, good work again.
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  #1047  
Old August 7th, 2002, 12:05 AM

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Default Re: Babylon 5 Mod

Hello, this is my first post, and i've had SE4 gold for only a day now so bare with me...

Anyway, i have been following this thred for some time now and just now i have downloaded all 4 files and stuck them all in a folder together and then put them in my SE4 dir. I've set the path to the folder and started se4......... well you can guess what has happend, it's come up with a little box saying things are missing from the settings text eg. "could not find asteroid low value in record 1" or somthing along those lines. it has done it for about 13 different things.

Now i'm guessing that it is either me or the files, but it's probibly me. Is the stuff u put on the PBW site compatable with the gold Version as this might be the prob. as the setting files are prob configed for the normal se4.

also it said there were 2 different Versions in the patches for gold and non-gold but there was only 1 load of files in each zip. this might matter or not, i don't know.

Anyway i'm looking forward to playing this mod (It's one of the main reasons i bought the game)
as long as i can get it too work

thanks
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  #1048  
Old August 7th, 2002, 12:43 AM
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Default Re: Babylon 5 Mod

JAMOROBO/BYTE: The Version of the MOD we are going to test PBW (TCP/IP) with is for the OLD Version of SEIV not the Gold Version. Sorry....there is a Gold Version available but i can't remember where it is found (maybe in the races part of forum?).

[ August 06, 2002, 23:45: Message edited by: pathfinder ]
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  #1049  
Old August 7th, 2002, 07:25 AM
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Default Re: Babylon 5 Mod

Ahh dang it, I thought this was gold, I may have to withdraw, I will check to see if I can find my old copy, if not i will have to withdraw...
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  #1050  
Old August 7th, 2002, 07:45 AM
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Default Re: Babylon 5 Mod

Val,

I unzipped your mod and installed it into a new folder. Tried opening it with SE4 launcher, but it locked up on me. Problem with your new B5mod files in that it doesn't want to load up into SE4 and I get these following error Messages. There somethng wrong in the following Folder/files; Data folder/file name; setting.txt, components.txt and vehiclesize.txt and Ai Folder/file; defauft_ai_setting.txt.
Copy over the questionable files with old files from earlier B5mod folder and the game boots up.

Question, If the Narn has ancient race advance char. in they ai setting, is it allowable for player to used?

Later
Lighthorse
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