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June 10th, 2007, 04:54 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Crashing every other turn on EA Pangaea
Probably a different problem then. Please provide an detailed description of when and how it happens.
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June 10th, 2007, 06:41 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Crashing every other turn on EA Pangaea
The random map generator never makes mountain provinces, only border mountains.
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June 10th, 2007, 06:56 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Crashing every other turn on EA Pangaea
Quote:
Sandman said:
The random map generator never makes mountain provinces, only border mountains.
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I wonder if that is a bug or intended? Personally I wish it would mark some of them as Mountains...
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June 10th, 2007, 07:49 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Crashing every other turn on EA Pangaea
Quote:
Sandman said:
The random map generator never makes mountain provinces, only border mountains.
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That is because the random map creator never creates a mountain area for a province, but only mountain ridges on the province borders.
I created a random map once where two to three thin provinces were sandwiched between mountain ridges, it looked really weird especially because those provinces were basically tunnels, but it looked like a solid mountain mass. I manually removed their neighbors and set a few border mountains or cave province tags to their former neighbors and had a nice impassable terrain.
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June 11th, 2007, 03:29 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Crashing every other turn on EA Pangaea
Quote:
Sandman said:
The random map generator never makes mountain provinces, only border mountains.
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Under game tools -> random map creator there's a checkbox for "Impassable mountains". If that's unchecked there should be just normal mountains and no border mountains.
No idea if changing the setting affects the map you get when you choose random map during game creation.
edit: the setting isn't saved. Perhaps it should be, or the default should be normal mountains?
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June 13th, 2007, 11:18 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Crashing every other turn on EA Pangaea
Things that don't work in weapon modding commands:
#aoe (number) - simply doesn't appear to do anything
#secondaryeffectalways (weapon/effect number) - it does assign a secondary effect to the weapon, but it doesn't always go off, nor is it even the effect/weapon which corresponds with the number you gave.
For example I put in #secondaryeffectalways 183 I should get the snake bladder stick going off every time I swing that weapon, or every time that projectile lands. Instead I get a shortsword as a secondary effect and that only happens if I hit/wound someone, or not at all.
Things I thought worked properly:
#secondaryeffect (weapon/effect number)
But now I doubt that too. It works fine for effect/weapon 50 and 51 - weak and strong poison. But when I was trying to make my plague censer weapon, I ran into a problem.
Here's the code.
#newweapon 695
#name "Plague Censer"
#dmg 8
#att 1
#twohanded
#def -1
#len 4
#rcost 6
#flail
#secondaryeffect 183
#end
That should (I believe) fire off an aoe 4 snake bladder hit every time I land a blow with it. It doesn't. It doesn't appear to do anything, although the weapon /says/ the secondary effect is 'snake bladder stick'.
I've also tried it with,..
#secondaryeffect 167 - poison sling, which has aoe 1.
#secondaryeffect 342 - poison ink, aoe 2, which is actually listed in the mod manual as a suggested secondaryeffect.
Neither of those worked either. I don't think they even work against the single guy you do hit. I've never seen them get poisoned by them, for instance.
Sorry if this is a little bit disorganised, but I wanted to be clear about exactly what seems broken/buggy to me. Can the devs shed any light on this?
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June 13th, 2007, 12:41 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Crashing every other turn on EA Pangaea
#secondaryeffectalways will be fixed in next patch, it is already listed as such on the progress page. The #aoe problem has been shortlisted.
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June 13th, 2007, 01:51 PM
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Corporal
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Join Date: Mar 2007
Posts: 95
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Re: Crashing every other turn on EA Pangaea
When playing mp on a network server in two games Velusion's tempest and perpuality, I can download a turn fine and play it, but when i hit "End Turn" the game freezes and I have to use the task manager to force the dominions (3.08) to end.
Yet, when I go back to the server, after restarting the game, the server reports the turn uploaded.
So far I have discovered that as long as I don't move any units I can exit from the game properly, but if move anyone the game freezes as described above.
Hope this makes sense and helps,
D.
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June 15th, 2007, 05:16 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Hama Dryads
Unit U932 Hama Dryad
Both the description of Hama Dryads and the description of the Spirits of the Wood spell says they can never leave their home province. But they have map move 2, and are able to leave their home province. They do appear to lose HP outside their home province.
The spell description "they never leave the land of their home."
The unit description is "they never leave the province they are summoned to."
Maybe the descriptions just need to be updated to "slowly die when they leave their home", like the Contact Naiad spell.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 15th, 2007, 05:22 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Hama Dryads
I've just discovered (to my great cost) that fire resistance from Phoenix Power and Army of Gold don't stack. Why? Why, I ask? My poor mages...
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