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  #1041  
Old December 5th, 2003, 09:13 AM
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Default Re: STM "Final v1.7.5" Discussion

Thank you Imperator Fyron.
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  #1042  
Old December 5th, 2003, 01:05 PM
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Default Re: STM "Final v1.7.5" Discussion

Well since TOS is the only 'real' Trek the Orions should use standard phasers for weapons and have very fast ships. They should get self destruct devices from turn one and put them on all ships.
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  #1043  
Old December 5th, 2003, 01:27 PM
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Default Re: STM "Final v1.7.5" Discussion

Well this is info on my current test game.

I am playing as the Dominion. I have set up my empire to be more construction oriented, and have used the Zealot Culture to the end.

Race:
Dominion
Federation
Ferengi
Cardassian
Klingon
romulan
4 Neutral

Game Settings:
1 planet start,
Good Start
5k racial points
No events
Tech level low
Tech Cost low
Medium Bonus

By turn 50 the Romulans were in the lead followed by the Klingons, Federation, Cardassians, Ferengi, then I.

I have had a tough go of it. I was able to get out and claim severl ideal worlds early on, but then I encountered the Klingons. I glassed one of their worlds for good measure then withdrew my scout ship.

The Klingons responded promptly by destroying my ship and declaring war upon me.

I then discovered the Cardassians and attempted to glass on of their worlds. It failed. Within two or three turns they declared war upon me as well.

I encoutered one Neutral then, and aside from loosing my ship, we are now military allies.

I discovered a second Neutal and we have had a cold war going ever since.

The Romulans were discovered most recently and for a good long while did nothing to me. Then without warning they glassed one of my planets and have been running raids against another. They have shared colonized two systems with me and are currently at war with me.

The Klingon have glassed two of my worlds, one several times, and have oblitered most of my fleets.

The Cardassians and I are more evently matched and I have been able to repell most of their current attacks, but they did manage to glass four of my colony worlds before I had a fleet in play to protect the systems.

I now have a good sized fleet in one key system, and two smaller fleets quarding warp points into two other systems.

I have been forced backed by the Klingons, very aggressive buggers. I was able to repel their Last attack but it cost me dearly. They are using the cloaking device very effectively to breech my systems defenses and attack my colony worlds. I have had to deploy ships to two warp points, each equiped with an Atrociites class Battle Cruiser with hyperoptics II. This is my only way of detecting them. I have fortified most of my planets, but even with fortifications I have lost worlds to both the Romulans and the klingons.

I am now at turn 100 and have on going skirmishes with the Cardassians. I am using intel projects to my advantage, but the other empires are catching on and are now deploying very nasty intel projects against me. I cannot wait for the next patch so my counter intel bonus will work.

The top players as of turn 100 are:
Federation
Romulan
klingon
ME (Dominion)
Cardassian
Ferengi
NEUTRALS

I have not yet encountered the Federation or the Ferengi.

I will save this game and have it available for download upon request. (I am running 1.3.5 but you should still be able to run it with older Version I think.)

I know one thing that this mod does do, that is it takes out the 200 quick turn win and draws out the game play a lot longer than standard SEIV.
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  #1044  
Old December 10th, 2003, 03:55 AM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities,

Could not download turn 15 STM.
Received this error message:

File not found
The requested URL was not found on this server.

Lighthorse
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  #1045  
Old December 10th, 2003, 04:52 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Lighthorse:
Atrocities,

Could not download turn 15 STM.
Received this error message:

File not found
The requested URL was not found on this server.

Lighthorse
looks like he just had the link wrong. Try this.
http://www.astmod.com/games/stm/gamefile/stm15.zip
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  #1046  
Old December 10th, 2003, 10:09 AM
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Default Re: STM "Final v1.7.5" Discussion

BUGGER! I shall look into this right now. Thanks.
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  #1047  
Old December 10th, 2003, 10:15 AM
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Default Re: STM "Final v1.7.5" Discussion

Tis Fixed. Thanks again guys, I will double check this from now on. I was in a hurry to watch BSG and dropped the ball.
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  #1048  
Old December 10th, 2003, 08:16 PM
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Default Re: STM "Final v1.7.5" Discussion

1.3.2 Fed..Large transport is 600 ton same as med one, I looked but could not find it to change it
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  #1049  
Old December 11th, 2003, 05:08 AM
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Default Re: STM "Final v1.7.5" Discussion

Thank you for reporting the bug. It was fixed in 1.3.4

12. Changed Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)

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  #1050  
Old December 11th, 2003, 05:10 AM
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Default Re: STM "Final v1.7.5" Discussion

Here is the latest info on the next Version (1.3.5)

Star Trek Mod v1.3.5

1. Changed All Training Facilities. Balanced them out and reduced % rate of training.
2. Changed Changed Borg Design file to help improve AI use. (Hopefully)
3. Changed 8472, Breen, Cardassina, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian design files slightly to improve Ai use. (Hopefully) (Thanks President-Elect Shang)
4. Changed Borg will use less armor on their ships now
5. Changed Tech Area Stellar Harnessing max level from 6 to 3.
6. Fixed Tech level requirement for Utopia Planitia Shipyard. Can now be constructed (Thank you Stunk)
7. Changed Ai ship design file to improve Ai use.
8. Added Pirate Trait to Racial traits
9. Added Pirate Race to TechArea
10. Added Pirate Facilities
11. Added Pirate Components
12. Added Pirate Race "Orions" to races
13 Added 2k, 3k, 5k emp files for the Orions
15. Added Pirate Captain Component to the Components (Comp_1248)
16 Updated Comp_BMP
17 Added Pirate ships to the VehicleSize file
18. Added Info on the FQM abbreviations. (WPL, WPM, WPH = Warp Point Light- Medium- Heavy)
19. Updated Component/Weapons lists
20. Updated Splash Screen
21. Changed Removed the Star-Unstable ability from Structural Integrity Field I - V, it was not needed
22. Changed Medical Technology I - III & Gestation Vats I - III from Applied Political Science to Medical Technology
23 Changed Name of Getation Vats I - III to Population Growth Facility I - III
24. Fixed Error in Mineral Miner Facility III
25. Fixed Error in level requirment for 8472 Planetary Bioelectric Field II
26. Added Race Tech Flow charts
27. Fixed Spelling error of Borg Fussion Cube
28. Fixed Wrong Roman Numberal In Breen Military Acadmey II
29. Fixed Spelling error in Klingon Prisoner Camps I - III
30. Fixed Spelling error in Slave Labor Camp I - III
31. Fixed Spelling error in Pirate Space Dock I - III
32. Fixed Description error for Tholian Training Center II
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