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June 15th, 2007, 08:19 PM
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Private
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Join Date: Jun 2007
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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UI missing
I recently upgraded from version 3.00 to 3.08, and have experienced a very strange bug since then. Every time a new turn starts, and I leave the messages to go to the map, the entire user interface disappears. The only thing I can see is the map and the background, but no more menus, map icons, armies, and so on. The icons and menus still exist however, you can still click on them and use hotkeys, you just can't see what you are doing.
If I kill the dominions process and restart the game, everything works fine again. When I go to the next turn however, it happens again immediately. The only time the bug doesn't show up is in the first couple of turns of the game, then it only happens about 1 new turn out of 5. In the later turns it happens every turn.
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June 16th, 2007, 05:44 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: UI missing
Suresir - try deleting the 'key' file in your dominions directory. You'll then have to re-enter your serial number when you next play. Often this fixes the problem you're having (they key file can become corrupt somehow).
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June 16th, 2007, 08:51 AM
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Private
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Join Date: Jun 2007
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: UI missing
Thanks for the tip, but it didn't help. The UI still disappears at every new turn.
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June 16th, 2007, 09:16 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: UI missing
You would be surprised how many people miraculously have this bug fixed once they're told that this is often an issue with illegal serial numbers from pirated versions of the game and that usually it helps to enter the serial that's shipped with the manual. In any case, contact Shrapnel's customer support.
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June 16th, 2007, 05:57 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: UI missing
That was one hell of an anti piracy policy. Even starforce designer would wet himself. At least he makes sure the game is pirated BEFORE one plays it.
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June 17th, 2007, 04:47 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: UI missing
The thing is that the problem can appear on legit installs if the key file gets corrupted, so reentering the key from the manual will fix it for non-pirate installs, but pirate copies won't work.
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June 17th, 2007, 05:03 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: UI missing
From the shortlist:
Quote:
CBT Cave Provinces are not automatically under Darkness as they should be There were several issues related to cave province in 3.06. Was this fixed in 3.08?
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I can confirm no. Cave icon will appear when cave terrain is assigned, but no darkness effect during any battles that occur there. (My indy pale ones and Rlyeh lobo guards were very distraught over this. )
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June 17th, 2007, 01:28 PM
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Corporal
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Join Date: Dec 2000
Location: Minnesota
Posts: 60
Thanks: 0
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error in unit
Tempest warriors are spire horn clan, but have stats for caelum clan. str and hp should be 10 each, probably others, but those were the big ones I saw.
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June 18th, 2007, 09:40 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Strange Transformations
Further problems with the new and 'improved' auto site searching; when I set one mage casting dark knowledge and one augury, they targetted the capital. Oh well, I thought, I'll let them do the capital this turn, then next turn they'll get on with going through my other provinces.
No such luck. Every month they had to be reordered to cast the spell and each time they started by aiming at the capital.
EDIT - I just found out that if a province is searched to even lvl1 in a path, the autosearch of that path won't work. Pretty annoying. Used to work I think.
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June 18th, 2007, 09:06 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Eyes of God...
Does Eyes of God not care whether the caster is blind? I've seen an AI recast it the turn after Fate of Oedipus is successfully cast. Might be another caster, so perhaps something to check.
(Can a neither-has-nor-needs-eyes Void Lord cast it? Hmmm.)
__________________
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