.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1061  
Old August 8th, 2002, 10:00 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

I think many of the more obscure races don't have anything at this point.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1062  
Old August 8th, 2002, 12:56 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

ZeroAdunn: Yes, many of them have technology, not all, but many. That darn tech.txt file is huge...trust me....

As far as fighters weapons: I remember one game with the Shadows that after I had the researched up to their unique weapon tech and placed in the fighters 10 of them killed off a 50+ ship Minbari invasion fleet. The key there was the range...they simply went to max weapon range fired, turned around then came back to fire again. Can't remember the tactic I had them use...

[ August 08, 2002, 12:06: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #1063  
Old August 8th, 2002, 04:12 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

It seems to me that the problem is Extreme range weapons on fighters that is the problem here.

Anybody's main guns should have the range to hit fighters that are shooting at them, even if the much more accurate PD can't.
Reply With Quote
  #1064  
Old August 9th, 2002, 04:57 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: Babylon 5 Mod

Some races like the Vorlon has a special fighter tech that combines life support with cockpit. I like those type of special race features. Val should design for all the major races a anti-fighter weapon like the Earth Alliance anti-fighter missile launcher. Make some anti-fighter weapons, beam weapon like PDF, or a AFWCCN anti-fighter all weapon computer-control network that controls all the fleets weapons into a unity firing system with extra plus modifier to each weapon firing available against fighters and missiles. If the ship with network computer control system is disable or destroyed, then all the ship drop back to they our less effective Anti-fighter/missile weapons.

Or allow some race(s) to design and build anti-fighter excort class ship with multi-quick firing AF/AM laser beam weapon, good weapon range of 1 to 5 or 6, shielding and/or armor, Special ECM jamming for against fighter/missiles, special combat sensor for fighters or missiles targeting , all packed into a excort hull. A very limited capiable vessel, but useful against fighters or fleet defence against missiles.

The Narn have they energy mines weapom launcher for fighter only defense.

Isn't there a wave weapon that can be used against fighter? I remember reading about it in some SE4 game or a mod of SE4. Maybe some ancient wave weapon that needs to be mounted on a large warship that can be only fired forward, with a limited power and range against fighters, sat's, mines and missiles.

Lastly one can always launched they our own fighters againsy an enemies fighters.

Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #1065  
Old August 9th, 2002, 08:34 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Babylon 5 Mod

ZeroAdunn: If you'd like to play the Hyach in particular, I'd trade you for the Minbari. I'm so unfamiliar with the B5 universe, that playing the carrion eaters wouldn't even hurt my feelings! (that's the Pakmara, right?). A buddy who knows B5 is going to help me role-play tho, so I won't be making friends with the wrong guys or anything...

B5 Moders: I'm pretty sure I can reclaim my pre-Gold SEIV, so I'm in.
I looked at the Hyach, and noticed a few "discrepancies" regarding the reload times. Several weapons have an actual reload time that is exactly one greater than what is in the description field for that same weapon.
These include Light Laser Cannon IX (description says reload = 1, actual reload = 2), Med Laser X (description 2, actual 3), Large Laser X (desc. 3, actual 4), Heavy Laser I (desc. 3, actual 4). All subsequent levels of these weapons seem to have the same problem. It also seems that some other race weapons have this problem too.

Hope this helps. The mod looks HUGE and I'm really looking forward to getting my butt handed to me by the Shadows.

[ August 09, 2002, 07:35: Message edited by: jimbob ]
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #1066  
Old August 9th, 2002, 09:03 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

No, you have more to fear from veangeful Vorlons than from petty Shadows.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1067  
Old August 9th, 2002, 05:37 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Babylon 5 Mod

What races are still left open in the planned game?
Reply With Quote
  #1068  
Old August 9th, 2002, 09:05 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Quote:
Originally posted by Val:
Ok - here is how it stands for PBW:

Pathfinder - SoulHunters
Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Gandalf - Undecided
Simon (?) - EA / BA / Raiders
Dead Meat - Shadows
Tesco Samoa - EA?
Zero Adunnn - Minbari
Jimbob - Hyach


[ August 09, 2002, 20:07: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1069  
Old August 9th, 2002, 09:55 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

Hehe, as Lighthorse pointed out....one kewl/cool thing I have noticed is the fighter vs fighter combat... never saw it before so it was a pleasant surprise...
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #1070  
Old August 9th, 2002, 10:08 PM

Dead Meat Dead Meat is offline
Corporal
 
Join Date: Dec 2001
Location: Concord, CA
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
Dead Meat is on a distinguished road
Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
No, you have more to fear from veangeful Vorlons than from petty Shadows.
Once again the Vorlons show the very true threat they pose to your races ways of life. They would have all of the younger races believe that their way of logic and order is the only way to survive and that to do otherwise is against very nature of the galaxy. One need only to look at their past deeds too realize their true course. With their genetic manipulation of the younger races they have, in fact, made them selves into Gods. No young jimbob, your people need not fear the Shadow, they are here to help the younger races, not control them.

What do you want?

-Mr. Morden, Shadow Representative

[ August 09, 2002, 21:10: Message edited by: Dead Meat ]
__________________
All the World's a stage and all the men and women merely players,
they have their exits and their entrances and one man in his life plays
many parts, his act being seven stages... - William Shakespeare
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.