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  #1061  
Old November 9th, 2003, 01:10 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
Or no ! I simply worry if new setings will make AI_general.txt files to drop some characteristics because of going overboard of 2000 points, for example. I want to check it before starting any game against AI. I certainly do not want any "1500/2000" AIs
Oleg you might already know JLS droped the AI General point selection about 10 to 20% for v4.01. So we can test Alneyans first Version of the characteristics settings I dont know about you but I dont want to worry about the AI when sully asks me to test Mineral Aptitude at 50 or maintenance at 250 or what ever, thats why JLS lowered the files, just compare it to v3.02 you will see a little surplus in v4.01, and I think it is cool he took that time for us.

My impression of his plan is after testing a bunch of Alneyans characteristic numbers and we ALL agree on the final Characteristic, trait and culture release. Then he planes to add on FQM and then as he has said the total update of the AI to include a rebalance Characteristic and traits with the new Cultures

How can JLS balance the v3.02 AI to v4.01 when we ALL are not finished testing and agree on the values or committed to the final char/trait/culture numbers.

That is what v4.02 is about

Quote:
P.S. My own HP race is no longer valid due to the 4.01 overdraft on 120% science -Actually it is a good idea to smack eggheads , I'm 100% behind
I noticed you did not reply on Alneyans characteristics post.

It is good JLS lowered the AI general files, now we all can particapate on tweaking Alneyans settings a little, without the worry of breaking the AI

Post or in my case email the findings so we can put the final setting to bed with v4.02

[ November 09, 2003, 12:30: Message edited by: Grand Lord Vito ]
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  #1062  
Old November 9th, 2003, 01:27 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
quote:
Originally posted by Grand Lord Vito:

QB do you want to have a NO-WARP PBEM game?
Sure what is the AI Player bonus setting?
I want a 500 point mp Handicap against you GLV

AI Bonus low at the most, Cent map with 8 or more clusters, a medium amount of computer players with neutrals and with AIC v4.01 default events at med freq. OK?

If you want to remove the Psycos from the game thats ok by me, but you can play GLV

QB there is one more thing, we have 4 Human players total and 4 Players at AI low bonus (Eee, Toly,Ter and Ulk) also with 3 neutrals to be 2 rocks and one Ice.

I will give you the 500 mp Handicap points a little more for the other Human Player but the both of you can not take SO* AIC starting option and just play with your starliners - ok?

Since you love the Star Liners anyway, we will test 2 Starliner vs. 2 no Starliner against 4 AI players for JLS.

Check your email QB

[ November 09, 2003, 12:54: Message edited by: Grand Lord Vito ]
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  #1063  
Old November 9th, 2003, 01:39 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
About Torpedos:

start with +5 for AMT I and add 1 for a level till QM V.

EAG -> start with 2 and add +2 per level.

Just how I would like it Nothing more.
JLS I definitely agree with Oleg on the AMT and QMT but not to that extreme and only at the QMT levels.
{Remember the early Enterprise episode when testing the newly acquired Klingon Torpedoes almost went full circle and almost hit the Enterprise}

The EAG should not be any better, the BUG eyes are very strong with weapons now

[ November 09, 2003, 12:00: Message edited by: Grand Lord Vito ]
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  #1064  
Old November 9th, 2003, 04:26 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
My impression of his plan is after testing a bunch of Alneyans characteristic numbers and we ALL agree on the final Characteristic, trait and culture release. Then he planes to add on FQM and then as he has said the total update of the AI to include a rebalance Characteristic and traits with the new Cultures

How can JLS balance the v3.02 AI to v4.01 when we ALL are not finished testing and agree on the values or committed to the final char/trait/culture numbers.

Post or in my case email the findings so we can put the final setting to bed with v4.02
AIC v4.12 with FQM and the full updated AI Players will be out in about a week, thanks guys.

This Versions will not break existing games.

[ November 09, 2003, 14:43: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1065  
Old November 9th, 2003, 04:41 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Oleg if you are reinforcing that maybe we should drop O1 and O2 for multiplayer reasons; you absolutely have a valid point

Let us not rush into this we have much time to consider all possibilities

= = =

What are your thoughts in respect to the new Char/Trait Costs and the Culture modifiers so we can finalize the settings before the next Version?

Do you feel there should be a Science Characteristic or any Changes?
There may also be a reduction in the Colonizer Techs to 400 from 500 to balance some no-warp games.

- - -
I am leaning towards this change in culture:

Berzerkers
Production := -5
Research := -15

Artisans
Happiness := 6

Renegades
Happiness := 3

What do you all think?

[ November 09, 2003, 15:25: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1066  
Old November 10th, 2003, 12:38 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Berzerkers
Production := -5
Research := -15
I like this change.
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  #1067  
Old November 10th, 2003, 03:18 PM
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oleg oleg is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by oleg:
About Torpedos:

start with +5 for AMT I and add 1 for a level till QM V.

EAG -> start with 2 and add +2 per level.

Just how I would like it Nothing more.
JLS I definitely agree with Oleg on the AMT and QMT but not to that extreme and only at the QMT levels.
{Remember the early Enterprise episode when testing the newly acquired Klingon Torpedoes almost went full circle and almost hit the Enterprise}

The EAG should not be any better, the BUG eyes are very strong with weapons now

Yes, I may be went overboard with bunuses for AMT.
Most other weapons, like DUCs have hidden to-hit penalties (they are not displayed on weapons info but present in components.txt file). Effectively AMT have something like +5 from the start.
But QT definetly should have extra bonuses !
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  #1068  
Old November 10th, 2003, 03:21 PM
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oleg oleg is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
...

What are your thoughts in respect to the new Char/Trait Costs and the Culture modifiers so we can finalize the settings before the next Version?

Do you feel there should be a Science Characteristic or any Changes?
There may also be a reduction in the Colonizer Techs to 400 from 500 to balance some no-warp games.

- - -
I am leaning towards this change in culture:

Berzerkers
Production := -5
Research := -15

Artisans
Happiness := 6

Renegades
Happiness := 3

What do you all think?
I did't play many games with new characteristics yet but I like new values. Making reasearch aptitude more expansive is a good thing - before it was a no-brainer to pick +20 every time.
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  #1069  
Old November 10th, 2003, 03:23 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
But QT definetly should have extra bonuses
Agreed, thanks Oleg.
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1070  
Old November 12th, 2003, 01:49 PM
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QBrigid QBrigid is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Alneyan:
quote:
Originally posted by oleg:
(...) Especially HP option 1. (...)
it is an option. If you don't like it, fine, that's why it is an option in the first place. Nobody obliged you to pick this option
I like playing without SO* option, I like the old feel to AIC. But I guess their are some that like to play more se4 style without the need to build Starliners with this auto-Starliner option, thats why JLS put OS* in

[ November 12, 2003, 12:12: Message edited by: QBrigid ]
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