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July 3rd, 2007, 04:30 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod
v1.09 will require the next SE:V patch, so it depends on when that happens and if/when I can upload it while I'm away on holidays.
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July 5th, 2007, 02:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod
Greetings!
I'll be away on holiday from July 5th-24th.
I won't really have internet access until July 16th. I might be able to post a patch for the mod around then if MM releases the next SE:V patch. If not, you'll have to wait another week.
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July 6th, 2007, 02:55 PM
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Private
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Join Date: Jun 2007
Posts: 16
Thanks: 0
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Re: Balance Mod
So where is the list of all the stuff that got changed?
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July 12th, 2007, 12:56 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Balance Mod
I see Kwok is on holiday. Well anyway I am having a persistent problem with any ship/base designed to have remote resource gatherers. The design vanishes by the next turn. I an ancient temporal race if that matters. I sent the turn to Aaron.
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July 18th, 2007, 02:27 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod
Greetings!
The link below has an updated set of miltia values to correct a bug with miltia amounts in v1.44 of SE:V.
http://www.captainkwok.net/files/Settings.zip
Download and unzip to your Balance Mod's data folder.
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July 18th, 2007, 07:36 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Balance Mod
Can I play with BM 1.08 and SEV 1.44? Are they compatible?
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July 18th, 2007, 08:22 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Balance Mod
Quote:
gregebowman said:
Can I play with BM 1.08 and SEV 1.44? Are they compatible?
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I set it up on PBW. If it's not capatible someone let me know and I'll take it down.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 19th, 2007, 02:42 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: Balance Mod
yes it's fine.
__________________
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July 19th, 2007, 02:56 AM
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Private
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Join Date: Dec 2003
Location: Sorel-Tracy,Quebec,Canada
Posts: 25
Thanks: 0
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Re: Balance Mod
Well patch 1.44 would speed up your game and it does in vanilla game , but used with BM 1.08 there's still that memory leak that i don't have with vanilla one . Also i noticed a lot of damaged ships when i am not in war with anyone and the log wouldn't say a thing about this , and i have some 1 movement point ships too all these things while i am around turn 70
__________________
Happiness is a warm gun (The Beatles White Album)
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July 25th, 2007, 07:35 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Balance Mod
Well, I went ahead and install 1.44, and have noticed no problem with my 1.08 game. Hopefully, when the BM 1.09 (or whatever number it is ) comes out, I can still play my old game.
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