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  #1061  
Old June 4th, 2004, 11:10 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

How about spreading out the cost of retrofitting ships over the number of turns it takes to actually repair them. In other words, pay for each component retrofitted as it is repaired, instead of all at once.

This way I can designate say an entire fleet to be retrofitted, without having to go broke for that first turn.
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  #1062  
Old June 5th, 2004, 10:20 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Gandalf Parker:
my wishlist for SE5 would be for a hosting exec that will run on Linux with no GUI.
I think that's a great suggestion. Actually this idea can be expanded into the new server-client architecture, so the game could consist of 2 separate programs: CLI based server (with simple graphical games management frontend, maybe) capable to make turn computations only and graphical clent which will "draw" the turn delivered from server and provide actuall game interface. In conjunction with improved tcp\ip mechanism this could make game hosting much easier. And sure, the server side should be written to be easily ported to another platforms (*nix, mac, whatever)
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  #1063  
Old June 5th, 2004, 03:08 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by DarkHorse:
How about spreading out the cost of retrofitting ships over the number of turns it takes to actually repair them. In other words, pay for each component retrofitted as it is repaired, instead of all at once.

This way I can designate say an entire fleet to be retrofitted, without having to go broke for that first turn.
I also like your suggestion.
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  #1064  
Old June 5th, 2004, 06:07 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by aiken:
quote:
Originally posted by Gandalf Parker:
my wishlist for SE5 would be for a hosting exec that will run on Linux with no GUI.
I think that's a great suggestion. Actually this idea can be expanded into the new server-client architecture, so the game could consist of 2 separate programs: CLI based server (with simple graphical games management frontend, maybe) capable to make turn computations only and graphical clent which will "draw" the turn delivered from server and provide actuall game interface. In conjunction with improved tcp\ip mechanism this could make game hosting much easier. And sure, the server side should be written to be easily ported to another platforms (*nix, mac, whatever)
I think that is a bit excessive (other than porting the game to other OS). SE4 already has a CLI based server mode that works just fine. It doesn't draw any pictures or anything. This is why PBW is possible, and it is fairly easy to use the host mode.

[ June 05, 2004, 17:09: Message edited by: Imperator Fyron ]
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  #1065  
Old June 6th, 2004, 09:15 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I don't know about anyone else. I would like to see cloak stay invisable even with a partnership treaty. Or you allow your friend(s) to see your cloaked ships. Just something to think about.
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  #1066  
Old June 7th, 2004, 03:48 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by JLS:
A an option to remove all ships that are MOTHBALLED from the [F6] ship/unit display
I would say all ships with a speed of zero, whether mothballed or not. This would include bases and damaged ships as well. Possibly have a new button/option for showing these or not. Show "Moble" or "Not Mobile"
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  #1067  
Old June 7th, 2004, 09:18 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I do not know if this has been mentioned.

I would like to have a way of telling a planet to build and Launch mines and or satellites in one command. This is in addition to the current just build and store them command. This way I can give threatened or new planets some defences without having to buld mines and then remember to go and search out the planets and tell them to launch the stuff.
Or I can tell them to build up a stock pile so my layers can come in and fill up.
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  #1068  
Old June 9th, 2004, 06:13 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Although it is far from efficient, you can go through the Construction section of the turn log, visiting each planet that built mines on that turn. This is far easier than it used to be, as the log will remember the position it was in when you Last closed it. Saves having to go to the planets manually, and remembering which planets they were in the first place.
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  #1069  
Old June 10th, 2004, 03:38 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Power Man:
I do not know if this has been mentioned.

I would like to have a way of telling a planet to build and Launch mines and or satellites in one command. This is in addition to the current just build and store them command. This way I can give threatened or new planets some defences without having to buld mines and then remember to go and search out the planets and tell them to launch the stuff.
Or I can tell them to build up a stock pile so my layers can come in and fill up.
I do this by putting the mines/fighters/sats in the build queue, then give the planet orders to launch mines/fighters/sats. Then put the planet on repeat orders. Works in simultanious games quite well, but in turn-based, the planet has to have the approriate type already in storage. But it will work then too.
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  #1070  
Old June 12th, 2004, 11:44 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

No weapon that isn't counterable, i e no absolute Talisman!!
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