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  #1071  
Old June 2nd, 2005, 12:08 AM

ioticus ioticus is offline
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Default Re: targetting \"Flight\"

Recently, I started playing with the music off. Since doing this, I notice sometimes at random I can hear a static sound for a split second and the light in the front of my computer cuts off and comes back on quickly. Anyone know what could be happening?
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  #1072  
Old June 21st, 2005, 03:33 PM

Zooko Zooko is offline
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Default .2h files corrupted or incompatible?

nevermind
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  #1073  
Old June 24th, 2005, 12:32 PM

Molog Molog is offline
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Default Re:

There is some strange stuff happening with the research sliders.

You can't select every number of research points. If you use the plus or minus keys research points sometimes increase with 1, 2 or 3 points. Increasing and decreasing will not use the same intervals. You can go from 62 to 64 to 67, but decreasing from 67 will get 67, 65, 64, 62.
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  #1074  
Old June 26th, 2005, 10:48 AM

Molog Molog is offline
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Default Re:

Playing in a game as carrion woods. The mercenary might Pak-Ur costs me 50 gold to hire ont he hiring screen and it says underneath that he costs 80 gold for other nations. All other mercenearies cost more for pangea.

Can provide turn if wanted.

Don't know if this is bug or feature.
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  #1075  
Old July 1st, 2005, 05:25 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re:

Is anyone else having problems recruiting from conquered independent provinces without fortifications? Sometimes the troop buy goes through and sometimes it doesn't. I particularly have this problem when I start and stop the game often.
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  #1076  
Old July 1st, 2005, 07:23 PM
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Endoperez Endoperez is offline
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Default Re:

Are you sure the unability to recruit isn't because thereare no resources in the province? If it's really a bug that prevents from recruiting, it is a big one.
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  #1077  
Old July 2nd, 2005, 05:32 AM
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Agrajag Agrajag is offline
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Default Bug?

I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).
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  #1078  
Old July 2nd, 2005, 07:46 PM
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Endoperez Endoperez is offline
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Default Re: Bug?

Quote:
Agrajag said:
I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).
Wow, that is COOL! Definitely something that should stay as a feature, possibly making sure some too strange combinations can't happen.
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  #1079  
Old July 8th, 2005, 11:59 PM

FrankTrollman FrankTrollman is offline
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Default Poison Resistance

Bug: A spellcaster who has any Poison Resistance will not cast "resist poison", even if you script it.

This means, for instance, that a Great Kraken won't set his Poison Resistance to 100% because he already has a PR of 50%. That's not good, because Great Krakens poison themselves all the time.

-Frank
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  #1080  
Old July 9th, 2005, 04:10 AM
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Default Re: Poison Resistance

Known, and also affects any other resistables (fire/cold/shock).
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