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June 2nd, 2005, 12:08 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: targetting \"Flight\"
Recently, I started playing with the music off. Since doing this, I notice sometimes at random I can hear a static sound for a split second and the light in the front of my computer cuts off and comes back on quickly. Anyone know what could be happening?
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June 21st, 2005, 03:33 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
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.2h files corrupted or incompatible?
nevermind
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June 24th, 2005, 12:32 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
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Re:
There is some strange stuff happening with the research sliders.
You can't select every number of research points. If you use the plus or minus keys research points sometimes increase with 1, 2 or 3 points. Increasing and decreasing will not use the same intervals. You can go from 62 to 64 to 67, but decreasing from 67 will get 67, 65, 64, 62.
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June 26th, 2005, 10:48 AM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
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Re:
Playing in a game as carrion woods. The mercenary might Pak-Ur costs me 50 gold to hire ont he hiring screen and it says underneath that he costs 80 gold for other nations. All other mercenearies cost more for pangea.
Can provide turn if wanted.
Don't know if this is bug or feature.
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July 1st, 2005, 05:25 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
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Re:
Is anyone else having problems recruiting from conquered independent provinces without fortifications? Sometimes the troop buy goes through and sometimes it doesn't. I particularly have this problem when I start and stop the game often.
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July 1st, 2005, 07:23 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re:
Are you sure the unability to recruit isn't because thereare no resources in the province? If it's really a bug that prevents from recruiting, it is a big one.
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July 2nd, 2005, 05:32 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Bug?
I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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July 2nd, 2005, 07:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bug?
Quote:
Agrajag said:
I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).
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Wow, that is COOL! Definitely something that should stay as a feature, possibly making sure some too strange combinations can't happen.
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July 8th, 2005, 11:59 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Poison Resistance
Bug: A spellcaster who has any Poison Resistance will not cast "resist poison", even if you script it.
This means, for instance, that a Great Kraken won't set his Poison Resistance to 100% because he already has a PR of 50%. That's not good, because Great Krakens poison themselves all the time.
-Frank
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July 9th, 2005, 04:10 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Poison Resistance
Known, and also affects any other resistables (fire/cold/shock).
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