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  #101  
Old November 19th, 2002, 10:22 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

SJ, planetary shield generator and some ruins. I just did a couple.

1037694097.zip

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  #102  
Old November 20th, 2002, 02:48 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

SJ, some components. Mostly Armour.
1037752598.ZIP

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  #103  
Old November 20th, 2002, 09:58 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

SJ, here some new facilities for the imagemod. One plantary shield is included.
1037822193.zip

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  #104  
Old November 22nd, 2002, 01:23 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

SJ, here some new facilities for the imagemod. One planetary shield is included. Maybe a Hatchery or a Harvester. I realize modders will them for what they want. 1037920756.zip

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  #105  
Old November 22nd, 2002, 04:18 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

SJ, here is the correct zip of facilities. Mini's seperate in zip. As per your request. Sorry! 1037974618.zip

Thanks!

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  #106  
Old December 12th, 2002, 09:29 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #107  
Old December 13th, 2002, 07:04 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

I have uploaded an event file, which is part of my starfire mod (though I could not duplicate many of th e situations - I am keeping the name for now).

The mod duplicates many of the Intel projects as random events. If these are used you won't automatically know when someone is using intel on you, or you might mistakenly think they are. In several cases I decreased the population happiness by one rather than doing anything constructive (e.g. planet is scanned).

1039752259.txt

P.S. I have a strange error, see my post "mod error" in the main SEIV forum. It is an Integer Overflow error.
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  #108  
Old December 14th, 2002, 09:46 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #109  
Old December 16th, 2002, 08:03 PM
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  #110  
Old December 21st, 2002, 02:57 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

GritTech 0.1 Pre-Release

very buggy, not complete, fairly unballanced.

1040432203.zip

GritTech 0.11 Pre-Release

less buggy, more complete, still unballanced.

1041370616.zip

Data Files only, to update to 0.13

many small changes, a few additions. Fighters and Troops nearly work. its getting closer.

1041924669.zip

Full files for Version 0.25

almost there now! many different levels for weapons!

1045787756.zip

[ February 21, 2003, 00:36: Message edited by: Puke ]
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