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  #101  
Old January 31st, 2006, 05:27 PM

Oversway Oversway is offline
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Default Re: Ermor BE

We have until thursday, right? Anyways I'll do it first thing when I get home.

Ermor BE seems powerful with the cb mod. At least, they always overwhelm me in SP.
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  #102  
Old January 31st, 2006, 05:43 PM
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Default Re: Ermor BE

Oversway: You sure you don't mean one of the Death themes, like Ashen Empire? I never see the AI pick Broken Empire. Then again, I've never made the mistake to let the AI play Ermor after the last time...
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  #103  
Old January 31st, 2006, 06:00 PM

Folket Folket is offline
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Default Re: Ermor BE

Perhaps one out of five times the AI will pick BE. You can allways recreate until he does to force him.

I have played several SP with undead Ermor. You could play it on a smaller map around 70 provs or have it as a race to get victory points before Ermor does.
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  #104  
Old January 31st, 2006, 06:03 PM

Folket Folket is offline
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Default Re: The Winnowing (Noob Game) - open

The reason I wanted to post was that I will leave tomorrow and return on the 3:e. At least I should do so but it could be that I may not play a turn before 4:e. You may choose to force host if it is only me left to move.

We are runing this game 24 QH right?
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  #105  
Old January 31st, 2006, 06:41 PM

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Default Re: The Winnowing (Noob Game) - open

Quote:
You sure you don't mean one of the Death themes, like Ashen Empire? I never see the AI pick Broken Empire. Then again, I've never made the mistake to let the AI play Ermor after the last time...
Lately I've been setting up sp games by designing pretenders for the nations, playing a couple turns to get them decent starting prophets, then setting them to AI. They don't get any bonus but thats more fair and for the most part they do as well as hard/impossible ais because I can design the nations to work around some ai stupidity:

- Give them either pretenders that are immobile or whose death is less wasteful (recuperating/immortal and no/low magic).
- I get to pick decent magic and scales. Although I find that the AI may or may not remember to bless their troops so high blessings arn't always best. I tend to give them great scales and a fortified city.

Of course the AI can still do stupid teleports and empowerments but what can you do? I really hope the devs release the turn and orders file formats in dom3. I'd play more mp but havn't had time. Plus I almost always lose in mp

Oh, so anyways I usually set up Ermor with BE since the other AIs can actually deal with that one.
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  #106  
Old January 31st, 2006, 06:54 PM
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Default Re: The Winnowing (Noob Game) - open

wow... that's a really great idea. It would be cool to have a resource of "games" started by other people this way, so you could play single-player against AI's that have a more realistic design, and still have some mystery of what you are facing. Maybe I'll make a half dozen or so, and we can trade
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  #107  
Old January 31st, 2006, 07:12 PM
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Default Re: The Winnowing (Noob Game) - open


Or be able to build a library of pretenders for each nation, say 10, which could be varied enough that you wouldn't know what you were up against. Oh, and if you could specify via a turn file what type of commander the initial prophet should be.
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  #108  
Old January 31st, 2006, 09:12 PM

Peacekeeper Peacekeeper is offline
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Default Re: The Winnowing (Noob Game) - open

caelum has been uploaded. waiting on man, ulm, arco and mictlan now!
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  #109  
Old February 1st, 2006, 02:48 AM
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Default Re: The Winnowing (Noob Game) - open

Arco, uploaded and ready to rule his own little piece of the world.
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  #110  
Old February 1st, 2006, 02:59 AM

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Default Re: The Winnowing (Noob Game) - open

Tis only Man we're waiting to serve.
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