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  #101  
Old May 2nd, 2005, 11:51 AM
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Default Re: Interested in a Homeworld Mod?

Quote:
Strategia_In_Ultima said:
I saw a shipset once with ships that looked very Homeworldish..... It's on the Gold CD, I forgot its name, but it is a Gas Giant floater race of nautilus-like cephlapods. The race image is a nautilus with an eye of red and yellow. I believe it's an actual Homeworld Taiidan shipset, since I've seen very similar pictures on the Homeworld Shipyards site Zircher linked to. (Please note: I've visited this page last about two days ago, so I missed that at first.....)

Edit: Seen more ships and yup, the race I meant is CERTAINLY a Homeworld 1 race.
Taiidan and Kushan. It's the Eridani shipset, file attached.
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File Type: zip 351831-eridani.zip (494.3 KB, 128 views)
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  #102  
Old May 2nd, 2005, 12:03 PM
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Default Re: Interested in a Homeworld Mod?

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Imperator Fyron said:
Thanks guys for effectively killing off (or at least severely maiming) a potentially great mod for no good reason at all...
You're welcome. Actually, I did have a very good reason to ask. I wanted to export the actual ship models from the HW series to SEV V when it was released. The technology exists, but I wanted to see what the legal waters looked like and see if a friendly agreement could be reached.

Also, everyone here is now aware of the real situation and can take appropriate precautions: either filing off the serial numbers or moving the project out of the public forum. While I might have kicked the project in the shins, I didn't kill it.

Too many people were standing around with their heads in the sand thinking that it would cover their ***. The real world doesn't operate that way.
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  #103  
Old May 2nd, 2005, 12:11 PM
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Default Re: Interested in a Homeworld Mod?

Info about the progress of HWM can now be obtained by PMing me or Rudy. Rudy's doing the images, I'm working on the data files. This thread will now be allowed to die in peace, its spirit living on in the form of extensive PM traffic.
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  #104  
Old May 2nd, 2005, 01:47 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
Too many people were standing around with their heads in the sand thinking that it would cover their ***. The real world doesn't operate that way.
Thats a load of hogwash. What's next, going to go report the lot of us to Infogrames/Atari (or whoever it is that owns the ashes of Microprose these days) over 8+ year old images in the Image Mod? Who the hell cares? Seriously... Let people have their fun. It was no loss to anyone.

What did you think would happen? What corporate lawyer has ever said, "sure, go ahead and let people use our "property" freely and publically?" That's right, none of them.
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  #105  
Old May 2nd, 2005, 02:43 PM
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Default Re: Interested in a Homeworld Mod?

Come on guys. Be nice. You know that we are seeing representatives of both the "been around awhile" crowd and the "rules dont affect me yet" group. Check out the age thread and then take some of this stuff with a grain of salt.

Having said that..
there are many examples of "go ahead and use that" from the corporate world. It usually comes with rules like "be sure and say where its from" and "do not sell what you make with it" and "dont make us look bad".

So its not wasted effort to ask. And since it is the way its supposed to be done, it is a good suggestion if anyone likes the guy making the mod. Now if the author of the mod wants to ignore that then thats his decision but it would not be a good idea for anyone to suggest that he not at least make an effort at CYA

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  #106  
Old May 2nd, 2005, 07:40 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
You know that we are seeing representatives of both the "been around awhile" crowd and the "rules dont affect me yet" group. Check out the age thread and then take some of this stuff with a grain of salt.
Wow...
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  #107  
Old May 5th, 2005, 07:03 AM
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Default Re: Interested in a Homeworld Mod?

Code:

Sector - Sight Obscuration
Value1 = Level of obscuration. (Obscures all types) (Units cannot use this ability)



Is this true? In what way?

Edit: The "Units cannot use this ability" part I meant.
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  #108  
Old June 2nd, 2005, 01:28 AM
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Default Re: Interested in a Homeworld Mod?

I would imagine it means that the ability can not be used when placed on a unit. Units in the sector with the storm (or ship/facility) will still be cloaked.
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  #109  
Old June 2nd, 2005, 05:55 AM
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Default Re: Interested in a Homeworld Mod?

So a unit with a component with that ability will not work? Dammit. Going to have to rethink Sensors Distortion Probes.
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  #110  
Old June 2nd, 2005, 05:57 AM
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Default Re: Interested in a Homeworld Mod?

The results of petitioning companies varies. Some companies are agressively against modding(Freedom Force VS Marvel/Other) which in the end resulted in there being almost no place where Super Man, Goku, Batman, or other characters for Freedom Force could be obtained. Almost the same happened for City of Heroes, though Marvel made a blunder in that case.

Some companies actually encourage modification and alteration. A good example is Freespace 2: Fans petitioned for the source code, and were allowed to essentially make use of it - which has resulted in Freespace 2 Open, which has better graphics and things. Thief 3 also seems to have the Mission Editor available too...speaking of which, we also have Space Empires IV, no?

In any case, the results of petitions, the actions of companies and others can result in many things. That is all there is to it, essentially.
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