|
|
|
|
|
March 31st, 2011, 03:47 PM
|
Sergeant
|
|
Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Quote:
I'm also not sure that this is the first choice of game to comment on, as it takes away the entire diplomacy and trade aspect of the game. (It also means no one would have to summarize messages, since there would be none. )
|
As I mentioned, I wouldn't publish anything until after you all had finished. as for no deplomacy: seems to be quite a common choice in vets games, and the no messages would be vary handy...
so yeah, if anyone is up for it, drop me a PM
|
March 31st, 2011, 04:12 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Quote:
Originally Posted by Dimaz
Jomon player asked me to post the following information about the problem he has with the mod (I rephrased/removed some portions of his message to protect anonymity - even writing style can reveal the author):
Quote:
Checking out Jomon, Broken Swords to test my pretender build I noticed that I had a Woodsmen Blowpipe recruitable in addition to the units I should have. <...>
I spotted these lines at the list of recruitables in 1.4 that wasn't there in 1.2:
--addrecunit 2285 -- Jikininki
--addrecunit 2287 -- Akurojin
#addrecunit "woodsman blowpipe"
Jikininki, Akurojin are new summons in 1.4. I don't know if they're supposed to be in that part of the dm file or not. They certainy don't show up as recruitable in the game itself.
|
|
I have now checked both mod nations, and while I didn't see anything wrong with Ulm Reborn, I did notice Jomon's Cur Scout has 40 leadership, which I'm pretty certain he's not supposed to have.
Quote:
Originally Posted by Colonial
Quote:
I'm also not sure that this is the first choice of game to comment on, as it takes away the entire diplomacy and trade aspect of the game. (It also means no one would have to summarize messages, since there would be none. )
|
As I mentioned, I wouldn't publish anything until after you all had finished. as for no deplomacy: seems to be quite a common choice in vets games, and the no messages would be vary handy...
so yeah, if anyone is up for it, drop me a PM
|
Yeah, but appart from publishing the thing you might also comment on something you saw in a certain battle of ask questions about it in some other thread that might give someone's identity away. You'd have to be very careful about everything you say.
Having said that, if you're certain you can protect anonimity I have no objections. Does anyone else? (If anyone does that's fine with me, I think we all have to be on the same page for this one.) IF we do this I think it best that no one says in public he's participating, instead just PM'ing you about it, as an extra layer of 'protection.'
|
March 31st, 2011, 05:55 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Yep, confirmed that Jomon has the two issues listed: Cur Scout has leadership, Woodsman Blowpipe recruitable (the Jikininki and Akurojin are correct). I've reported these to Sombre.
Shouldn't present a problem though, so long as the Jomon player doesn't either use the Curs as commanders or recruit Blowpipes. Be good, Jomon player! (and... am I talking to myself? Hmm...)
|
March 31st, 2011, 06:37 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
I get a nagot gick fel! error with CBM 1.84, Holy War LE, and mod pack 2 enabled when choosing any age (early, mid, late) in pretender design.
__________________
Power is an illusion...
|
March 31st, 2011, 07:00 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
You shouldn't (just tested again to double check). Make sure though that you have the latest version of the Expanded Nations Packs, they changed yesterday to v1.01. And make doubly sure that you have no other mods enabled.
|
March 31st, 2011, 07:27 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Thanks Llama, I had not seen your most recent update.
__________________
Power is an illusion...
|
April 1st, 2011, 03:33 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
I'm going to try and find some time in work today to have a stab at the map, otherwise it might have to wait until late tomorrow, as I'm away for the night. Although I need either Dimaz or Sasooli to let me know if NooBliss's departure has changed anything regarding the nations in the game I need to know about to sort the map. And maybe confirming the final number of players would be useful as well (just in case I can't count, or one has unthinkably slipped off Amhazair's well oiled OP)
Although the game can be created (for Pretender uploading) without the final .map file, which might be an idea to speed things along (just remember to switch off the autostart until the map is done)
Edit - Oh, and attached is a slightly updated version of the map file, as I spotted two connections errors. (although still no pre-set starts of course). The image file is the same as before, so isn't included in this attachment. The .map file overwrites the previous .map file I attached (as I don't want to litter you harddrives with map files)
Last edited by Calahan; April 1st, 2011 at 03:43 AM..
|
April 1st, 2011, 04:53 AM
|
Private
|
|
Join Date: Feb 2011
Posts: 14
Thanks: 1
Thanked 8 Times in 2 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
Here's the final nation list according to me:
Tien Chi
R'lyeh
Atlantis
Utgard
Mictlan
Patala
Ctis
Jomon (Broken Swords)
Ulm
Abysia
Arco
Bogarus
Marignon
Caelum
|
April 1st, 2011, 03:18 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
@ All
A quick update on the map before I disappear for the night. I made some attempts to sort the starts out today, but I didn't get very far due to a stream of constant interruptions. (annoying people wanting me to do the job I'm paid for )
Although what time I did spend on the starts was enough to convince me that given the water distribution on the map, I'm going to have a hard time finding a spot for the lone water nation. As such I've taken a map editors decision to change the 2-province island (95+101) in the biggest lake to water provinces, so that R'yleh have an obvious and convenient (to everyone!) starting location. (it's marked with a ruin).
I will hopefully have time to sort the starts out tomorrow evening when I get home. Although if anyone objects to the changes I've made, please can you let Dimaz know so that he can inform me (I'm saying to let Dimaz know, as now that the nations are done, it's probably best not to post anything in the thread that doesn't have to be posted)
The new edited map is attached. I've also renamed it to reflect that the map has been altered specifically for this game.
|
April 1st, 2011, 06:06 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)
I was about to put up the game tonight (After checking with Dimaz, he prefers me to do it and just give him the password.) so people could start uplading pretenders, but it looks like none of the 3 mods we're using has already been uploaded, and I'm way too tired to go about figuring out what to upload, let alone writing the fancy description and finding shrapnel post numbers and what not. (Damn you, Llama! Why are you so organised? If you hadn't written all that stuff down so nicely I wouldn't have known I had to go to all that trouble.) I'll put it up first thing after getting home from work tomorrow. (Early afternoon)
In the meantime, for people in the know: Do I only have to upload the dm file of a mod to the Llamaserver (Since the other part is 'just' images I believe.) or does the server need the corresponding folder(s) too?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|