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  #101  
Old June 10th, 2003, 09:46 PM

sachmo sachmo is offline
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Default Re: Strategy Articles!

Great stuff. It really is helpful info for inexperienced players (like myself).
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  #102  
Old June 10th, 2003, 09:47 PM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Strategy Articles!

Quote:
By the ladder(latter) stages of the game, all worlds should be put to use.


[ June 10, 2003, 20:48: Message edited by: narf poit chez BOOM ]
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  #103  
Old June 10th, 2003, 10:12 PM
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Default Re: Strategy Articles!

Very nice work Stone Mill. Alot of good information is contained in that section that will help not only new ones to the game but also ones that have been around a bit longer.
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  #104  
Old June 10th, 2003, 10:15 PM

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Default Re: Strategy Articles!

Do System Robotoid Facilities increase the benefits of remote mining?
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  #105  
Old June 10th, 2003, 10:15 PM
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Default Re: Strategy Articles!

This is great stuff. Looks like you well on your way to writing the Un-Offical Strategy guide. Please more.
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  #106  
Old June 10th, 2003, 11:01 PM
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Default Re: Strategy Articles!

Quote:
Originally posted by BBegemott:
Do System Robotoid Facilities increase the benefits of remote mining?
No.
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  #107  
Old June 10th, 2003, 11:05 PM

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Default Re: Strategy Articles!

Quote:
Originally posted by geckomlis:
quote:
Originally posted by Stone Mill:
***PLEASE PROVIDE FEEDBACK! This is a DRAFT.***
Stone Mill

Well written and organized. Hits all the highlights an experienced SEIV player already knows. Instructional Designer, huh? I should have guessed… as a former technical writer. You have been doing such a good job with the strategy articles, I can almost forgive you for living on the wrong side of the Delaware River.

Keep up the good work.

Gecko

That's a nice compliment coming from a follow tech writer. But now I feel on-guard, as you may notice many more sloppy mistakes and inconsistencies than anyone else!

Unfortunately, I work just as much on troubleshooting technical issues and project management... I don't write as much at work anymore. Maybe that's why I occupy myself with these articles...

As for the Delaware river, remember... Washington launched a sneak attack across it once... be careful, it can happen again! I love PA; some of my very best friends live in/near Philly and Brandywine valley. Now, if we are going to bash NJ, I suggest you open another thread!!!

[ June 10, 2003, 22:06: Message edited by: Stone Mill ]
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  #108  
Old June 11th, 2003, 12:06 AM

Stone Mill Stone Mill is offline
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Default Re: Strategy Articles!

Quote:
Originally posted by narf poit chez BOOM:
quote:

By the ladder(latter) stages of the game, all worlds should be put to use.

edited.
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  #109  
Old June 11th, 2003, 12:20 AM
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Default Re: Strategy Articles!

Quote:
Originally posted by Stone Mill:
But now I feel on-guard, as you may notice many more sloppy mistakes and inconsistencies than anyone else!
Of course I notice! I simply restrain myself - call it a self-check sanity test: Can I turn it on and off at will, or not?
Quote:
Unfortunately, I work just as much on troubleshooting technical issues and project management... I don't write as much at work anymore. Maybe that's why I occupy myself with these articles...
I followed the same progression until I did a complete career change. I also still have the itch to document things.
Quote:
Now, if we are going to bash NJ, I suggest you open another thread!!!
NJ is a fine place with lots of great people. No bashing required.
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  #110  
Old June 11th, 2003, 04:03 AM
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Default Re: Strategy Articles!

Quote:
***PLEASE PROVIDE FEEDBACK! This is a DRAFT.***
Feedback:

Great to see another article. Superb as always. (I hope this does not seem too presumptious) Here are a few things I noted...

[edit] 17.3.3.c ships are not "scrapped" they are "abandonded". The main difference is that wheh you intentionally scrap a ship, you get a percentage (in settings.txt) of the resources back. Abandoned ships return no resources, any cargo being carried is lost, and the AI certainly won't choose wisely when deciding which ships to abandon.

17.3.6.2 Add prioritizing ruin planets. Personally I prioritize them just after breathables unless there is danger of another empire taking it, in which case ruins are highest priority. If you don't have the colonizing tech for the ruin planet yet, try to defend it to deny it to the enemy.

17.3.6.4 2nd paragraph: note that production & construction rate can drop after you remove population from your homeworld. Advanced Storage Techniques will add more space for population so that you can remove some population without losing your bonuses.

17.3.7.2 treaty % is incorrectly used here. See FAQ 10.6.10

17.3.7.3 solar generators produce minerals, organics and radioactives, not just radioactives. Also under Temporal, the Temporal Shipyard has a higher construction rate than a spaceyard III, but a planet with a spaceyard facility has to scrap it before building a TSY.

17.3.8.1.a Do system-wide facilities benefit planets owned by other empires in that system???

17.3.10.f 20% of the other empire's income multiplied by your political savvy %.

17.3.13.c Organic races can make some of the best fighters in the game using the Small Electric Discharge weapons. [edit] This, combined with the organic tendency to be able to significantly outproduce others, makes fighters very formidable for organic races. There is also no limit for the number of fighters in a sector. For more on fighters see FAQ section 8.2.

17.3.14.2.f Don't write off a construction queue when it is in "Slow" mode. Slow mode is a great time to build units.

17.3.15 (See also FAQ 4.6)

Once again, great work and thanks for covering the areas that I mentioned before. It is great to see another player's perspective and methods. It sure showed me a few good tips, but overall it made me feel that I don't do such a bad job managing my games after all.

Slick.

[ June 11, 2003, 09:52: Message edited by: Slick ]
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