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  #101  
Old May 10th, 2016, 08:48 AM
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Default Re: SCENARIOS!

Quote:
Originally Posted by DRG View Post
If you play it again they might not charge up the road.... that is the old AI preference for movement and we've coded the game to do that once in awhile just to keep people on their toes ( unless the road is the only really clear area on the map )....otherwise the AI doesn't "understand" roads are a fast way to destruction as much as before with the CD version... the DL version doesn't use the advanced AI movement code

However, it WAS fun to hear you give credit to the USAF ( and if you play it again the AF might not be so accomodating......it is the randomness we've built in that keeps the game interesting )

Don
I just checked with the editor as I suspected wulfir may have set the formation waypoints along the road. He hadn't. My guess would be the units got "behind schedule" on their waypoints and took the fastest route (the road) to try to catch up.

Believe me I was totally amazed when the B-52s actually hit where they did. I usually count myself lucky if a level bomber manages to hit anything.
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  #102  
Old May 10th, 2016, 09:00 AM
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Default Re: SCENARIOS!

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Originally Posted by Suhiir View Post
Believe me I was totally amazed when the B-52s actually hit where they did. I usually count myself lucky if a level bomber manages to hit anything.
Years back I actually shot one down, seem to remember it crashed in the hex my HQ was occupying or adjacent which whipped it out.
Gobsmacked.
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  #103  
Old May 13th, 2016, 11:30 PM
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Default Re: SCENARIOS!



Ghowrmach discrict, northern Afghanistan,
November 2007,

After a period of increasing Taliban activity in the north of Afghanistan, ISAF and ANA forces go on the offensive. Backing up the effort near Ghowrmach is a reinforced Norwegian mech inf company. Previously the Norwegians have been held back somewhat, that is over now, time for the gloves to come off...
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  #104  
Old May 14th, 2016, 05:20 AM
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Default Re: SCENARIOS!

Excellent! More Afghanistan scenarios!
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  #105  
Old May 24th, 2016, 11:55 AM
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Default Re: SCENARIOS!

Anyone started work on a siege of Hue scenario using the maps I made yet?
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  #106  
Old May 24th, 2016, 10:07 PM
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Default Re: SCENARIOS!

Still waiting on the local area maps I requested RecruitMonty.
No sense using the entire map when half the scenarios take place south of the river.
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  #107  
Old June 2nd, 2016, 10:53 AM
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Default Re: SCENARIOS!

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Originally Posted by Suhiir View Post
Still waiting on the local area maps I requested RecruitMonty.
No sense using the entire map when half the scenarios take place south of the river.

You means these (see below), right? If so then I totally forgot about them. Sorry. Will do that now.

Quote:
38,67 - 117,67 - 38,141 - 117,141
28,21 - 73,21 - 28,123 - 73,123
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  #108  
Old June 10th, 2016, 08:47 AM

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Default Re: SCENARIOS!

Suhiir, how about making fictional scen which uses whole map area?
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  #109  
Old June 10th, 2016, 11:57 AM
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Potion Re: SCENARIOS!

Quote:
Originally Posted by RecruitMonty View Post
Quote:
Originally Posted by Suhiir View Post
Still waiting on the local area maps I requested RecruitMonty.
No sense using the entire map when half the scenarios take place south of the river.

You means these (see below), right? If so then I totally forgot about them. Sorry. Will do that now.

Quote:
38,67 - 117,67 - 38,141 - 117,141
28,21 - 73,21 - 28,123 - 73,123
If these are map hex coordinates, you may extract a copy using the extended map editor.
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  #110  
Old June 10th, 2016, 05:09 PM
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Default Re: SCENARIOS!

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Originally Posted by Warhero View Post
Suhiir, how about making fictional scen which uses whole map area?
I could do that ... but not anytime soon.

I assume something like the entire Hue campaign on one map at one time taking only 90 turns to complete vice the closer to 90 days the real thing did?
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People should not be afraid of their governments. Governments should be afraid of their people.

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