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September 13th, 2010, 03:14 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
If everyone is ok with it, then of course I'm quite willing to put the game on hold. My concern is just with people losing interest due to the delay.
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September 13th, 2010, 08:32 AM
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Private
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Join Date: Sep 2010
Posts: 28
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Soyweiser, check you PMs.
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September 13th, 2010, 09:30 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
Originally Posted by DragonRider
Wait...so if I control a province as Marignon, but its dominion is firmly under the influence of Man, and Man has Growth 3, I see three wheat symbols but there's no effect on the income or population growth in that province? But...what if I also have Growth 3? Normally dominion effects gradually change from one side's alignment to another's as dominion strength changes hands, doesn't it? So do I instantly jump from effectively neutral Growth effects to Growth 3 as soon as dominion becomes neutral or friendly in that province? Or do I whittle it down to Growth 0, and then back up to a working Growth 3?
This is no fair. I read the instructions and everything! I should know stuff like this!
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Anecdotal evidence that I didn't pay that close of attention to says that I think the growth scale will still increase your population, just not your gold income. Dominion can't really be neutral... except in provinces where no one's dominion has spread to yet. Otherwise it's always positive or negative. But if it's positive, you should instantly jump up to effective growth 3 scales. That dominion shift thing is only for scales that aren't the same.
Don't worry if you don't have this down correctly... dominions has some really strange moments, and there are some questions the manual just doesn't answer. You should also read the "lies my manual told me" thread... because there are some places where it isn't 100% correct, especially after all the patching that's been done.
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September 13th, 2010, 10:48 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
Originally Posted by durecellrabbit
Soyweiser, check you PMs.
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You have a reply. Sorry about the delay.
Ontopic:
Don't mind a delay, but would rather keep playing. But this early in the game, I think that a sub would really ruin Ragnars plans.
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September 13th, 2010, 02:12 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Yeah, turns 10 through 15 or whatever are probably really formative in terms of getting your midgame strategy moving and setting diplomatic tones for your early neighbors. It's a shame to have to stop playing for so long, but I feel like it'd be worse to mess up the flow for Pythium and everybody around them.
On another note...
To my neighbor to the west, whomever you may be: you would do well to avoid expanding eastward into the province of Tirannea, should you have had any plans to do so. It is clearly within my area of influence, and troops will be en route to assert formal control over it shortly. It would be unfortunate if there were to be an embarrassing international incident.
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September 13th, 2010, 02:19 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Thank you all for the support!!
I agree that as I am meeting Nations for the first time, this is a crucial time to both stop AND to have a sub. Of course I would prefer an extension but Valerius has said he would sub for me. He is Very good and I would be in very capable hands, and if everyone wants to move forward I will accept his gracious offer and fill him in on what I am trying to accomplish. But right now is where I might make a mistake and he won't, I just want to make sure YOU guys decide, but we need to decide NOW as I leave in about 36 hours.
Just let me know..
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September 13th, 2010, 02:47 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Ragnars Wolves, please PM me some info on what you would like done. It seems there's some support for putting the game on hold but if we do continue I'd like some guidelines to give to a sub or follow myself.
Another option is we can temporarily go to 48 hour hosting to keep the game moving but minimize the number of turns you miss.
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September 13th, 2010, 03:04 PM
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Private
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Join Date: Sep 2010
Posts: 28
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
I don't mind a timer increase to minimize the number of turns.
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September 13th, 2010, 05:05 PM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Letting Valerius sub in, while also increasing the timer, seems like the best idea to me.
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September 13th, 2010, 06:42 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
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Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
OK, that will be the plan. But remember guys, 48 hours only means IF you WAIT 48 hours before sending in your turn. Sending it in as we all have been (congrats to a GREAT crew on keeping agame moving) I will still miss around 7 turns instead of 3.
I KNOW Valerius can do wonders for me in that amount of turns and hopefully point me in a direction I have failed to see. I will do the next turn and then will hand it over. To those I have treaties with, they will be explained FULLY and there is nothing to worry about.
Rags
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