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May 13th, 2003, 07:28 AM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
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Re: Fight Dirty?
Quote:
...all you'd have to worry about is Missiles.
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A couple of levels in Point Defense Cannons will make those moot as well...
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Now lie still, this isn't going to hurt me a bit...
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May 13th, 2003, 12:02 PM
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Major
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Join Date: Aug 2002
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Re: Fight Dirty?
Essentially right.
But IIRC, there is a hard coded 1% chance to hit, in which case it would not be impossible to hit, only nearly impossible.
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Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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May 13th, 2003, 03:02 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Fight Dirty?
and then the talisman guy screw you completely
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 13th, 2003, 03:06 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Fight Dirty?
Quote:
Originally posted by Pocus:
and then the talisman guy screw you completely
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Considering how much research is needed to get to talisman, you should have other edges on him by the time he comes out with shrine-ships.
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May 13th, 2003, 07:36 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Quote:
Originally posted by Loser:
quote: Originally posted by Pocus:
and then the talisman guy screw you completely
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Considering how much research is needed to get to talisman, you should have other edges on him by the time he comes out with shrine-ships. The guy I'm facing is Deeply Religious... But I doubt he's got talisman yet. If he does, I'll just ignore the chance-to-hit stuff and go for bigger, well armoured ships.
If he doesn't, this sounds like a good route, especially since half this stuff is necessary if he does have talisman anyway.
I'm right now racing up the PSychic weapons paths to get AS ASAP.
Oh and, woot! 100+ replies! =)
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May 13th, 2003, 11:15 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Fight Dirty?
"Yet again, I blame the confusing wording on the component "ignores all damage of 10 or less." does not mean the same thing as "subtracts 10 from inbound damage.""
It didn't always work like that and it -does- ignore all damage of 10 or less, not subtract (else you'd be healing with <10 hits)
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 13th, 2003, 11:46 PM
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Corporal
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Join Date: Apr 2003
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Re: Fight Dirty?
[quote]Originally posted by Pooka:
Quote:
Originally posted by Loser:
[qb]The guy I'm facing is Deeply Religious... I'm right now racing up the Psychic weapons paths to get AS ASAP.
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Religious? This guy probably has a War Shrine, which will drop the 100% defensive bonus down to 95%, maybe even 90% ...Sure, having him miss 9/10 shots is good, but having him miss 99/100 shots is so much sweeter
So, the uber-defense ships (if you finally get around to making them) ought to get some training...your Psychic Ship training facilities (which IIRC, train all ships in the system) should do nicely.
By the way - what are your Culture, Traits, and Characteristics, and what are the Culture & Traits of "Hippo"?
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Do it, or I'll do something mean & unexpected.
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May 14th, 2003, 06:25 AM
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National Security Advisor
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Re: Fight Dirty?
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.
PvK
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May 14th, 2003, 02:03 PM
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Corporal
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Join Date: Apr 2003
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Re: Fight Dirty?
Quote:
Originally posted by PvK:
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.
PvK
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True, in most cases...but this newbie Pooka's fighting doesn't use shields, so I doubt they'd even use Combat Sensors
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Do it, or I'll do something mean & unexpected.
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May 14th, 2003, 04:12 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Quote:
Originally posted by Dingocat85:
quote: Originally posted by PvK:
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.
PvK
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True, in most cases...but this newbie Pooka's fighting doesn't use shields, so I doubt they'd even use Combat Sensors he's got combat sensors I. Just found that out when I stole a dread with 'em and waxed two of his carriers.
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