.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #101  
Old June 14th, 2007, 03:51 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: What counts as Golem Cult?

Heh, surprised much? The point of liking Agartha is not looking too closely at its A) different era brothers or B) same era competitors.

Reply With Quote
  #102  
Old June 14th, 2007, 12:51 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: What counts as Golem Cult?

Oh boy, I've been mistaken with the dwarven hammer for a while. Forget anything I've said with regards to that.
Reply With Quote
  #103  
Old June 15th, 2007, 12:16 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: What counts as Golem Cult?

I know its only the AI, but only one Golem Crafter and 12 Attentive Statues faced off against seventy units AND WON.
Reply With Quote
  #104  
Old June 15th, 2007, 06:45 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: What counts as Golem Cult?

I think perhaps (from my very little experience) the golems are MA Agartha's real strength. Seems to me they are pretty good.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #105  
Old June 15th, 2007, 09:42 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: What counts as Golem Cult?

Yeah. But watch what happens when the pop your mage. All your golems turn into a fine mist of blood the next turn. Ouch.

On the plus side, it seems like you can take your high dominion bonus into enemy territory.
Reply With Quote
  #106  
Old June 15th, 2007, 10:12 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: What counts as Golem Cult?

Make sure you have at least two mages with them then, I guess.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #107  
Old June 15th, 2007, 11:03 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: What counts as Golem Cult?

Can one take over? Is it tied to the presence of a mage, or the presence of just their squad leader?
Reply With Quote
  #108  
Old June 15th, 2007, 11:31 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: What counts as Golem Cult?

Any mage will do, the fact that it's their squad leader doesn't matter. Basically as I understand it magic units die if your magic leadership on the battlefield drops to zero. So long as you have a mage left with non-zero magic unit leadership (even if there are more magic units than he could lead), you're fine. That's how I think it works anyway.

You could do a test, perhaps - take two mages into battle, with as many golems as they can lead. Have one of them stand at the front and get killed. I think the golems will all still be fine.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #109  
Old June 15th, 2007, 11:43 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: What counts as Golem Cult?

Good idea for my practice game, thank you. Probably easiest to do with Earth Readers.
Reply With Quote
  #110  
Old June 15th, 2007, 02:14 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: What counts as Golem Cult?

It also seems that they can carry a high dominion bonus with them into a low dominion area.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.