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July 16th, 2007, 07:25 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
New version 0.5 is up.
It has all kinds of fruity goodness. Queek, new pretender, warplightning, doomwheel, fixes, balancing,...
You get the idea, now go get the mod :]
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July 16th, 2007, 01:14 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Skaven Nation. Warhammer based.
Thanks so very much! This is my favorite mod nation (well, the first I've been able to go with beyond 20 turns or so)
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July 16th, 2007, 09:41 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
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Re: Skaven Nation. Warhammer based.
I dont see the download spot for the newest version. am i blind??
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July 17th, 2007, 12:20 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Blind? No.
Short sighted? Yes.
It's attached to the top of the first post, next to the title and whatnot.
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July 17th, 2007, 03:21 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Skaven Nation. Warhammer based.
I was going over the new stuff and thought Death Frenzy might be better as a Thaummaturgy spell instead. All of the similar mind-influencing spells are there such as Growing Fury, Bererkers, etc. Enchantment seems to be good for more physical army buffs.
I've been having issues with some of the new spells, too. Might it be because I started a game with the old mod version? Here are my bugs so far:
[img]/threads/images/Graemlins/Bug.gif[/img]Doomwheel costs no gems
[img]/threads/images/Graemlins/Bug.gif[/img]Mass Warp Lightning Thrower Production has a truncated name and doesn't appear on my unit's castable spells even though I have Con 6 and at least the 1F2E to cast it. These might not be related, who knows.
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July 17th, 2007, 04:47 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
I considered Death Frenzy for Thaum, but I think it makes as much sense in enchantment.
As for the doomwheel and the lightning thrower,..
Well try out the attached .dm instead. v0.55
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August 4th, 2007, 03:15 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Just attaching a new preview image.
Next version should be ready soon.
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August 7th, 2007, 08:43 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Skaven Nation. Warhammer based.
"Chieftan" should be "Chieftain".
I'm trying to hunt down a spelling error I saw in a test game, some word with jumbled letters in a description of some unit, I think female, for a nation, but I haven't found it yet.
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August 7th, 2007, 10:27 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Yeah, someone told me that before, but I was working from an old army list that spelled it "Chieftan" so I assumed that's the way the Games Workshop wanted it.
In the new edition it's "Chieftain" though, so consider it changed for 0.7 -shrug-
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August 7th, 2007, 11:07 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Skaven Nation. Warhammer based.
Sombre, you're a rare specimen of frenzied modder lich (you NEVER sleep).Your mods are all very good, AND they are regularly updated.When will you stop ? When will I sleep ?
I would like to conclude with a hard critic on your work, but I can't find anything... Ah, I know, your sprites aren't in 3D.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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