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  #101  
Old April 25th, 2003, 12:42 AM

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Default Re: Challenge Match

As long as I remain sober the secretes will remain secretes. Since I'm no longer allowed to drink and play SEIV then I should be safe. ;-}
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  #102  
Old April 25th, 2003, 02:47 PM
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Default Re: Challenge Match

Lord Ithis, ruler of KaRella, scanned the reports from his admirals. Now that decisions had been made and preparations for war were under way, he would be spending many hours at such tasks.

Three vessels taken out of mothball. (click) Five more Slayer Processors, KaRella's latest, linked Online for research projects. (click) Production of Synth doubled. Yeah, needed to have that ready in case the citizens became alarmed. (click) Removal of "Olden Ones" emblems from existing warships and replacement with "Black Hole Alliance" insignia.

"WHAT?", he bellowed.

He threw his handmote accross the table in disgust and buried his face in his hands. Well, he was no psychic but it was crystal clear that coordination would have to improve if the alliance was to be successful in its gamble.
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  #103  
Old April 25th, 2003, 02:59 PM
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Default Re: Challenge Match

Hey, one Last time can we get a rundown of the final official settings for the game? Racial points? All techs allowed? Ancient race allowed? That sort of stuff.

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  #104  
Old April 25th, 2003, 03:08 PM

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Default Re: Challenge Match

100 Random systems plus a few specials. A few System name changes. (Are there any you would like to see?)
Full communications even befor you meet.
Trading of Tech
No Trading of Planets or People
Can Share Systems

Quote:
Originally posted by Gryphin:
My Current Understandings:
Quadrant - Dence Paradice - Maximum Number of Systems 100
Events - None
Technology Cost - Medium
Player Settings -
-Starting Resourses - Medium
- 3 Good Planets
- can view scores of allied players
- Technology Level for New Player - Low
- Racial Points - zero
Players
- 2 Teams of 3 each
- No AI
Game Settings
- Max units in space per player - 2000
- Max ships allowed per player - 1000
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  #105  
Old April 25th, 2003, 04:13 PM
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Default Re: Challenge Match

Quote:
Originally posted by geoschmo:
Hey, one Last time can we get a rundown of the final official settings for the game? Racial points? All techs allowed? Ancient race allowed? That sort of stuff.

Geoschmo
Pulled from an earlier page:

Quadrant:

FQM 1.8 Std
Dense Paradise
Medium size
All warp points connected
Warp points located anywhere

Races:

Racial points 0
Technology level 0
No AI
3 Good starting planets
Starting resources 20,000
Player can view score of allied player

Technology:

All areas allowed
Tech cost medium

Miscellaneous:

No events
No ruins (can ruin the game… )
1K ship limit
2K unit limit
All players must take rock/oxygen as planet type/atmosphere
Gifting or trading ships/colonies/units/population is not permitted
Email outside the game permitted

Victory Conditions:

Surrender

In the beginning, I had listed 36-hour turnaround but I see it is listed at 72 on PBW. The next time Gryphin is around the site, perhaps it could be changed to 48 hours.
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  #106  
Old April 25th, 2003, 04:21 PM
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Default Re: Challenge Match

Thanks. I copied that into the description on PBW too. I figured it was somewhere earile in the thread but couldn't find it.

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  #107  
Old April 25th, 2003, 11:56 PM
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Default Re: Challenge Match

All we need to do now is get the empires loaded up and try "building" the game file (crosses fingers) and perhaps knock several turns out over the weekend .
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  #108  
Old April 26th, 2003, 01:05 AM

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Default Re: Challenge Match

I'll finish the map by 12:00 Noon East Coast Time, Saturday. Maybe sooner.
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  #109  
Old April 26th, 2003, 01:13 AM
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Default Re: Challenge Match

Sorry if I seem overly anxious. The Tourney game is in its second day of waiting for a turn. And Dreiko usually only has time to submit 2 or 3 turns over the weekend (and didn't submit anything today) in our KOTH game. So, this is my only hope for something, I guess .
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  #110  
Old April 26th, 2003, 01:42 AM
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Default Re: Challenge Match

I know from the group of players here turns will go quick. At least they will be quick for a 6 player game.

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