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  #101  
Old November 14th, 2008, 07:08 PM

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Default Re: OT: Stardocks Fantasy TBS

Worst. Trailer. Ever.
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  #102  
Old November 14th, 2008, 07:10 PM
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Default Re: OT: Stardocks Fantasy TBS

Totally agreed with Zeldor & Sombre

Meh, that turns me off. You don't have in-game sequences yet? That's ok! Don't worry! Just don't come out with a d*mn trailer! Wait till you have "something"! This says nothing and isn't intriguing or mysterious, is just... BORING I mean, someone really sees this and feels the hype growing?

Those sentences are totally naive too

Last edited by Tifone; November 14th, 2008 at 07:12 PM..
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  #103  
Old November 14th, 2008, 07:20 PM
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Default Re: OT: Stardocks Fantasy TBS

A beautiful rendition of province names floating across the screen and blending in and out of images. We should reenact it with the Silent Seas map for Dom3. What?
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  #104  
Old November 14th, 2008, 07:22 PM
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Default Re: OT: Stardocks Fantasy TBS

Bad trailer. I'm starting to hear Sombre's alarm bells. I'm sure it would be a solid and well polished game (like GC), but I'm now less sure it will be able to break from the mainstream cliches.
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  #105  
Old November 14th, 2008, 07:23 PM
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Default Re: OT: Stardocks Fantasy TBS

The game is not due for release until Feb 2010 which explains the boring trailer, they simply have not finished enough content to produce a good trailer. I agree with Tifone in such circumstances best not to even attempt to produce a trailer.

The game will have excellent graphics when released and I expect it to be very, very good, perhaps even a classic of its type. I have alot of confidence in Brad and Stardock.

Brad has already said it will use a modern day PC to its limits, so will need a very high end machine to run.
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  #106  
Old November 14th, 2008, 11:14 PM

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Default Re: OT: Stardocks Fantasy TBS

Quote:
Originally Posted by Meglobob View Post
Brad has already said it will use a modern day PC to its limits, so will need a very high end machine to run.
I don't think that is what he said...

What he said is that they will code it so that if you have a modern machine the game will take advantage of that to allow for ENORMOUS maps.

Whatever.

Its far too early to be singing praises or slinging mud.
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  #107  
Old November 14th, 2008, 11:41 PM
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Default Re: OT: Stardocks Fantasy TBS

So far we have enormous maps, non-linear play, and Brads historical capabilities with AIs. It sounds like a game I would like but that many others here would not.
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  #108  
Old November 15th, 2008, 05:47 AM

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Default Re: OT: Stardocks Fantasy TBS

Quote:
Originally Posted by licker View Post
Whatever.

Its far too early to be singing praises or slinging mud.
I'd say it's actually far too early to be releasing trailers and taking pre-orders. During the interview with Gamespot you get the feeling that nothing he's talking about is actually in the game, because they haven't done anything yet. And the features /still/ aren't very exciting.

Last edited by lch; November 15th, 2008 at 06:16 AM.. Reason: quote correction
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  #109  
Old November 15th, 2008, 10:52 AM

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Default Re: OT: Stardocks Fantasy TBS

You could be right, but Stardock has a history of doing things this way.

I don't really see the point in anyone getting very excited about it at all, but I'm sure you realize just how long people have been begging for a true MoM2, and maybe also that Brad had tried to acquire the rights to the name, and also that this has been in the works for something like 4 or 5 years.

Well some people are understandably over excited about not-MoM, but most of us will do what we always do and wait until there's some kind of actual product to judge rather than jump to any conclusions one way or another over some meaningless trailer.

I'm sure the game will not be for everyones tastes, what game ever is?
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  #110  
Old November 15th, 2008, 11:22 AM
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Default Re: OT: Stardocks Fantasy TBS

I'm curious how "end game, world destabilizing magic" will fit in with 64-bit mega maps. The only thing I can think of in Dominions terms someone 3000 provinces away casting Burden of Time. Is it really going to be feasible to teleport a sufficient army halfway across the world to try and stop that guy? It seems a little incongruous to me.

Also, what I took away from the "high end machine" comment was that they are using top end machines now to make the game, so that in 2010 you will need a 2008 machine to run it which is probably reasonable.
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