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  #101  
Old March 24th, 2011, 01:44 PM

elmokki elmokki is offline
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Default Re: MA al-Nadim - The thousand and one nights (0.93)

Quote:
Originally Posted by llamabeast View Post
Hey elmokki,

I'm planning to release the Expanded Nations Packs mod compendiums in a few days' time, and I'd like to include this mod if I may. Is that okay, and are there any imminent changes that you'd like me to wait for?

Seems to me the mod's pretty polished and good to go. The only things I can think of are the gcosts for the djinni, and also I just noticed a comment earlier in the thread about a nametype for the nation. I haven't even checked whether you've included one (it's tricky at work), but since the latest patch there are quite a few spare nametypes to work with if you'd like to.
All content I've released for Dominions may be used for any (non-commercial but I doubt that'll ever be a problem) purpose as long as my name is mentioned and I'm informed of it (atleast if it's something bigger), so sure, go ahead.

There wasn't a nametype as I thought nametypes were still limited to just 127 and 128 and I thought it wasn't THAT essential to make one. Oh well, apparently I was wrong and now I made a nametype.

Quote:
1.00 (24.3.2011)
- Nametype of 79 names implemented (id 151)
- Llamabeast's id changes and spelling corrections implemented
- All djinni have #gcost 0 to remove upkeep
- Viziers and Grand Viziers are slightly younger. Viziers should now never be old when you recruit them and Grand Viziers should still be old, but a bit less so and with luck they might be barely below old age if they don't get a fire random.
- Beduin Sorcerer pathes changed to 1S and 110% FSE, 100% FE
I hope that makes stealth communions viable without turning the tactic too powerful.
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UnitGen - randomly generated nations with randomly generated sprites
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  #102  
Old September 27th, 2011, 03:49 AM

elmokki elmokki is offline
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Default Re: MA al-Nadim - The thousand and one nights 1.01)

New version with minor changes up at the first post.
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