.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #101  
Old September 9th, 2007, 01:01 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Mods

Not bad. With seventeen water provinces in the southeast lake, there's room for existence between two nations, both amphibious. And if one of us does die off (me, most likely), it won't be too much water.

It also gives me some possibilities to use sailing, although it won't be of much use in over half the map. Frankly, if you haven't tweaked it at all yet, its much better than I expected. The sea provinces are the right size and shape to be useful, even if the world isn't my own personal water park.

I'd be happy to use this one, though if it's no trouble, I'd like to see another one with two livable-sized separate bodies of water, so that I don't know if R'lyeh's waiting for me. A little more suspense until I get my scouts out and about.

On the issue of this one... If you're thinking its' rather featureless, you could maybe use gimp's clone tool to extend a few mountain ranges or make an area a swath of nostart wastelands with higher odds of having a magic site. You know, just to encourage territorial warfare. The forests do give it some character, though, especially with Pangaea around.

Stuff like that's up to you though. For a random map, this one meets my expectations. Once you tweak the mountains, I'll say thank you, and anything else is just wasabi on the sushi that will be R'lyeh.
Reply With Quote
  #102  
Old September 9th, 2007, 12:01 PM

Ramz Ramz is offline
Private
 
Join Date: Aug 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Ramz is on a distinguished road
Default Re: Mods

Since some non mod nations have opened up, im fine with taking tien chi over sylvania.
Reply With Quote
  #103  
Old September 9th, 2007, 02:49 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Mods

Great. That simplifies things. Thanks, Ramz.
Reply With Quote
  #104  
Old September 9th, 2007, 03:03 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Mods

I'll generate a few more maps and post the best here in a bit.
Reply With Quote
  #105  
Old September 9th, 2007, 06:21 PM
AdmiralZhao's Avatar

AdmiralZhao AdmiralZhao is offline
Second Lieutenant
 
Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
AdmiralZhao is on a distinguished road
Default Re: Mods

I don't suppose Midgard is still open? I'm having second thoughts about the amount of micro-management that a late game Ermor would require. If Midgard is still open, I'd like to switch to them, even if it does mean you will have to re-title the thread.
Reply With Quote
  #106  
Old September 9th, 2007, 07:37 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Mods

Midgard is still open. it's no hassle to re-title.
Reply With Quote
  #107  
Old September 9th, 2007, 07:45 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Mods

<< *resists the urge to change from Caelum to Ermor...*
Reply With Quote
  #108  
Old September 9th, 2007, 10:35 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Placeholder Play By Email FAQ

Here is a better map (IMHO):

http://67.66.187.69/dominions3/bagv2.png

IF that looks good I'll start to clean it up.
Reply With Quote
  #109  
Old September 10th, 2007, 01:40 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Placeholder Play By Email FAQ

That one's fine, but I'd like to run one by you, in a moment, for your opinion. It's probably too small though. In the end though, I'll trust your judgment with regards to maps, and let you go ahead and pick one of your choice.

If you have some suggested settings for generating a map, I'd love to hear them. What kind of settings are you using.

Map Width (1600)
Map Height (1200)
No. Prov. (350)
Sea Area (30%)
Mountain (35%)
Ruggedness (30)
River occ. (150)
Impassible mountains

Thumbnail links to half-size, lossy compressed version. In the end, I'll go with the experienced mappers choice, or yours, Velusion. But this is an example of the naval situation I like to see, albeit perhaps 5-10% too much water. Now, when I say like to see, its from my SP experiences, not multi.
Reply With Quote
  #110  
Old September 10th, 2007, 02:18 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Placeholder Play By Email FAQ

If you are going to use that, make sure Ry'leh doesn't start in one of the tiny lakes.

Jazzepi
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.