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  #101  
Old January 17th, 2009, 12:32 AM
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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

he might be lost in time or space, or dead
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  #102  
Old January 17th, 2009, 01:14 AM

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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

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Originally Posted by vfb View Post
Are you sure you don't mean a prophet sharing dominion? Or perhaps you'd rather make a profit preaching?

Unless you are EA/LA Mictlan your prophet spreads dominion no matter what he is doing.
ooo......
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  #103  
Old January 17th, 2009, 10:29 PM
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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

A prophet that moves around spreads that dominion faster. For example, if your prophet is on a province with no candles, the province automatically gains one of your candles regardless of the temple-check outcome. See for yourself.

In regards to giant skeletons, a 225% improvement to HP seems like a worthy consideration just on its own.
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  #104  
Old January 18th, 2009, 04:02 AM
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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

I created a dom 1 god, sent the prophet to a zero-candle province, and the next turn it still had zero candles. The next turn too.

I think you're using a higher-dominion prophet and you're just seeing the results of the automatic prophet temple check. Or maybe your god is in the province too? The god automatically creates one white candle per month in the province he is in.
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  #105  
Old January 18th, 2009, 05:18 AM
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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

If the manual is not wrong, prophets generate temple checks, as does the capital province and (not surprisingly) temples. Temple checks are based on current max dominion, so a dominion of 1 means a prophet only has a 10% chance of generating a candle.

The Pretender unit itself, does generate an automatic candle every turn, plus two temple checks.
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  #106  
Old January 18th, 2009, 05:46 AM
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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

According to a developer post I cannot find, temple checks from the god and prophet are based on current max dominion, which equals (starting max dominion) + (the number of temples you have / 5).

Temples checks from temples and blood sacrificing are based on starting max dominion (your god's initial dominion score), not current max dominion. This has also been confirmed through testing.

I'm not sure about other temple checks, like Victory Points, Juggernauts and the Ark, but I suspect they are also based on starting max dominion. Victory Points are only half a temple check.
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  #107  
Old January 18th, 2009, 04:25 PM
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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

I suppose I got prophet confused with pretender in this context. It Happens.
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  #108  
Old January 18th, 2009, 10:45 PM

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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

Quote:
Originally Posted by vfb View Post
According to a developer post I cannot find, temple checks from the god and prophet are based on current max dominion, which equals (starting max dominion) + (the number of temples you have / 5).

Temples checks from temples and blood sacrificing are based on starting max dominion (your god's initial dominion score), not current max dominion. This has also been confirmed through testing.
Yes. It's also in the bug shortlist. Of course, it's always possible that JK fixed it at some point without remembering to put it on the progress page or the bug shortlist (sometimes that happens), but AFAIK it's still a bug.

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  #109  
Old January 19th, 2009, 12:26 AM

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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

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Originally Posted by AreaOfEffect View Post
A prophet that moves around spreads that dominion faster. For example, if your prophet is on a province with no candles, the province automatically gains one of your candles regardless of the temple-check outcome. See for yourself.

In regards to giant skeletons, a 225% improvement to HP seems like a worthy consideration just on its own.

Yes, but you only get 0-3 or so of the giant skeletons each turn.
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  #110  
Old April 17th, 2009, 01:56 AM

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Default Re: Niefelheim - Who’s afraid of the big bad wolf?

When expanding, are there any special tricks to keep the commander from getting killed? with so few troops, sometimes some of the indy cavalry or whatnot gets by, and once the commander's down...
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