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  #101  
Old April 11th, 2001, 04:20 PM

Nitram Draw Nitram Draw is offline
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Default Re: Intergalactic Civil War !!??

If there is any way they can do it, I'm all for creating this type of feature. This is one thing the game seriously lacks, all the system seem to be the same to me. I don't feel the need to defend any particular system at all costs.
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  #102  
Old April 11th, 2001, 04:40 PM
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Default Re: Intergalactic Civil War !!??

I agree. I think the one thing the game lacks is the impression that your empire is a living society, and not just a giant war factory.

<nostalgia>
Has anyone ever played Powermonger? It's an old old game on the amiga (it was by Bullfrog). In that game you really believed your armies were marching across a living, breathing world. There were villagers with names and houses and jobs, quietly going about their lives. I often felt guilty bringing war to such a beautiful and peaceful landscape. To start with anyway=-)
</nostalgia>

That's the kind of involvement I'd like to get from SEIV. Then I really would quit my job and play it all day.

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  #103  
Old April 11th, 2001, 07:05 PM
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Default Re: Intergalactic Civil War !!??

I have a question on the use of re-building regional or empire capitals. If you are allowed to tear down and rebuild them as I have read in the thread, this would mean that anytime you saw an enemy fleet approach your capitol world, you could conceivably dismantle it in order to not take chance of losing and trigging civil war or just removing it from a hot spot to a quiet area. If this is the case then it defeats the purpose of being a trigger. In my opinion, once built they should remain unless they are destroyed or captured at which time you would be able to rebuild somewhere else at a cost and over period of turns. This way you have your trigger, but also when new one is built it increases happiness therefore there is some type of balance.

Raynor, you said you see coding problems, could you be a little more specific, maybe this would give us some ideas as to what and what not to use or look at. Also in your opinion could this be made easier as part of an Expansion Pack.

just some ideas mac
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  #104  
Old April 11th, 2001, 07:15 PM

Nitram Draw Nitram Draw is offline
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Default Re: Intergalactic Civil War !!??

You should be allowed to move them but there should be a heavy penalty for doing so voluntarily, say all empire production is cut in half for 10 turns if you move your empire capitol.
I can believe there would be coding difficulties. Hopefully a simple approach can be taken and at least some portion of the idea can be implemented.
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  #105  
Old April 11th, 2001, 07:37 PM

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Default Re: Intergalactic Civil War !!??

Wow over 100 Posts

Well I have lots to catch up on.

Raynor I to would like you to elaborate more on the coding difficulties. I emailed MM about the basic idea, and Aaron returned the email the next day asking for more details so they could consider adding it to an expansion pack. I haven't sent the details yet becasue we are still ironing them out.

Taera there is an overview that should be near the top off the thread.

capt_spoogy why not a full blown empire?

Now to clear up some issues. How about if captured planets have a fixed amount of turns to "get settled" and don't effect the trigger number. The same with planets that have been hit by intel. Have a recovery period where you could settle the pops down. After that period then those planets would be counted toward the trigger.

Dogscoff I like your idea with a few modifications. Yes capitals should be facilities, but I don't think they should be able to be srapeed. It starts on your Homeworld and stays there until it's destroyed. If they would be allowed to be scrapped then that would carry a large penelty in production and happiness. I also agree that regional caps should only be allowed on large populated planets according to the size of the empire.

If MM would implement this and other ideas I'm sure it would go through an arduous beta testing period before it's released.

Yes I aslo agree it would add importance to systems and planets. This would add more feel to the game as well as realism and personality.



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  #106  
Old April 12th, 2001, 01:22 AM

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Default Re: Intergalactic Civil War !!??

I think that adding Govenrment facilities a GREAT idea.
It would create valuable territory, something you would have to protect at all costs. That is missing from the game right now. Every system is as unimportant as any other. If you lose it, go take it back later, you've only lost the production and facilities. Lose your capitol and your whole empire suffers. There should be more facilities along those lines, provincial government buildings that affect the entire system, regional buildings the affect all connected systems, etc. This is one change that, on a scalce of 1 -10, would be a 20!
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  #107  
Old April 12th, 2001, 01:43 AM
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Default Re: Intergalactic Civil War !!??

Sorry, I didn't make myself clear. I do like the idea of regional / imperial capitals, but I don't think they should be implemented as facilities.

I don't like the idea that you can just build / scrap them at will. Also, what happens when you lose your imperial capital?
Logically, your next biggest regional capital would take over that role, but the facility implmentation does not allow that.

I suggested having capitals not as facilitis but as "cities". Every planet has one, and it grows automatically according to things like population, facilities on planet, proximity to warp points.

One city in each heavily populated system would be the regional capital, and there would be an imperial capital as well.

It's all written out in more detail in my other post: posted 5th April, 12:10 on this thread.(Currently on page 5.)

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  #108  
Old April 12th, 2001, 11:31 AM

jc173 jc173 is offline
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Default Re: Intergalactic Civil War !!??

Not sure if anyone has discussed this yet since I may have missed a few Posts in this topic. But recently some people suggested tying ships to the world of their construction, so that if a planet rebels ships that are crewed with population from the planet would join the rebellion. I have a suggestion on that topic and a question.

Suggestion:
Perhaps crews should have a loyalty rating?
I'm not sure how in depth people would want this to be, but I think it could sort of be like happiness for ships, maybe. Highly trained crews might be more loyal, not sure if this would necessarily be the case. Also particpating/witnessing losing battles and stalemates should drop the loyalty rating. A highly loyal crew would not join a rebellion, and of course a not so loyal crew would. In the middle ground you could have the possibility of mutiny and shipboard combat as the crew factions battle it out for control of the ship. I don't know if people would like this because it may be too detailed to implement in SEIV, maybe this should be something that ought to be considered in SE V instead.

My question is what should we do with ships with Master Computers. Since an MC can gain experience and "learn," I look at them more as AI's then something like an expert system. I'm not sure how sentient an MC would be, would it have beliefs and loyalties? Would the controlling empire consider the possibility of an MC/AI revolting and program/build in restrictions and safeguards?
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  #109  
Old April 12th, 2001, 12:04 PM
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Default Re: Intergalactic Civil War !!??

To be honest I nver liked the idea of the master computer component, although I don't really know why. I guess it's because shows like B5, Trek, Farscape would be far less interesting if they had no crew=-)

I'd be quite happy to see a Version of SE with no master computers at all. At the very least they should be unable to gain experience, giving the player a reason to continue using live crews once MC had ben developped.

BTW chewy - you seem to have misread my post. I am AGAINST the idea of gov centres as facilities, largely because you shouldn't be able to scrap them.

Perhaps we should vote on this:
PLease select either
a> Government centres (regional and imperial) should be implemented as facilities.

b> Government centres (regional and imperial) should be implemented, but NOT as facilities.

c> Don't implement them at all. Find some other way to have civil wars.

We don't want to hear from those ppl who don't want civil wars at all;-)
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[This message has been edited by dogscoff (edited 12 April 2001).]
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  #110  
Old April 12th, 2001, 12:37 PM
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Default Re: Intergalactic Civil War !!??

BTW chewy - I think you misread my post, I am AGAINST implementing gov. centres as facilitis, for the same reasons as you.

I think we should have a quick vote:

A> Implement imperial / regional government centres as facilities.

B> Implement them but NOT as facilities.

C> Don't implement them at all, find another way to start civil wars.

D> Who cares? Shut up. Leave me alone. Jeez.


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